Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-04-06 | [DLScript] fixed android builds now | Karroffel | |
... really. | |||
2017-04-06 | [DLScript] more API fixes | Karroffel | |
2017-04-06 | [DLScript] removed STL imports | Karroffel | |
2017-04-04 | [DLScript] added variant constructor and a function to get userdata of a script | Karroffel | |
The godot_dlinstance_get_userdata() function can be used to get the DLScript userdata pointer of any object that has a DLScript attached to it. This is particularly useful and even required for language bindings to work properly. This also fixes non-tool builds. | |||
2017-04-03 | added dlscript module | Karroffel | |
This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan. This adds a module to Godot that enables the use of dynamic libraries as a source for scripts. That also allows third party libraries to be linked to Godot more easily and without creating modules. For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md |