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path: root/modules/dlscript/dl_script.cpp
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2017-04-08Merge pull request #8301 from karroffel/dlscript-refactorRémi Verschelde
[DLScript] refactoring and in-editor reloading
2017-04-08[DLScript] in-editor reloadingKarroffel
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-07[DLScript] refactored loading of librariesKarroffel
I also enabled DLSCRIPT_EDITOR_FEATURES as the default. It might not be the most usable because of the lack of a reloading functionality, but as Zylann pointed out "It's better to see something than nothing at all"
2017-04-06[DLScript] inheritance fixesKarroffel
This properly implements script inheritance for DLScripts.
2017-04-03added dlscript moduleKarroffel
This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan. This adds a module to Godot that enables the use of dynamic libraries as a source for scripts. That also allows third party libraries to be linked to Godot more easily and without creating modules. For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md