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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Commit message (
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Author
2022-09-26
SCons: Unify tools/target build type configuration
Rémi Verschelde
2022-09-23
SCons: Cleanup `DEBUG`, `_DEBUG` and `NDEBUG` defines
Rémi Verschelde
2022-08-29
[Web] Rename JavaScript platform to Web.
Fabio Alessandrelli
2022-08-25
Unify bits, arch, and android_arch into env["arch"]
Aaron Franke
2022-07-21
Rename OSX to macOS and iPhoneOS to iOS.
bruvzg
2022-05-04
Refactor module initialization
reduz
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-01
Add support for PowerPC family
Daniel Kolesa
2021-10-22
Add support for the RISC-V architecture
Aaron Franke
2021-08-13
Fix some unnecessary includes
Aaron Franke
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-18
SCons: Add explicit dependencies on thirdparty code in cloned env
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-18
Refactor MethodBind to use variadic templates
reduz
2020-09-10
Remove unused Python imports.
Marcel Admiraal
2020-09-06
Fix header guards in modules:
Marcel Admiraal
2020-07-28
SCons: Refactor running commands through builders
Andrii Doroshenko (Xrayez)
2020-07-10
Add override keywords.
Marcel Admiraal
2020-06-29
[macOS] Add support for the Apple Silicon (ARM64) build target.
bruvzg
2020-06-06
denoise: Restrict build to 64-bit desktop platforms
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Style: Fix missing/invalid copyright headers
Rémi Verschelde
2020-05-11
thirdparty: Cleanup after #38386, document provenance and copyright
Rémi Verschelde
2020-05-10
New lightmapper
Juan Linietsky