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godot-fmod
4.0.3
Godot with FMOD integration
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texture_loader_dds.cpp
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Author
2022-03-09
Change some math macros to constexpr
kobewi
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-02-11
Improve resource load cache
reduz
2021-02-08
Initialize class/struct variables with default values in modules/
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-06-15
DDS: Fix loading files without DDSD_CAPS or DDSD_PIXELFORMAT
Rémi Verschelde
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-20
Exposed RenderingDevice to script API
Juan Linietsky
2020-02-28
Removed interactive loader, added proper thread loading.
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-09-25
Added some obvious errors explanations
qarmin
2019-08-12
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in rest of 'modules/'
Robin Hübner
2019-07-06
Added release function to PoolVector::Access.
Ibrahn Sahir
2019-07-02
Fix few GCC9 warnings:
Martin Liska
2019-05-07
Fixes to the DDS loader
Daniel Rakos
2019-04-09
Style: Apply new changes from clang-format 8.0
Rémi Verschelde
2019-02-20
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-10-03
Fixed DDS loader according to issue #22530
qonnop
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-24
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-05-31
rewritten PBR implementation to make it friendlier with Blender
Juan Linietsky
2017-05-26
-Added EXR supprot for HDR (no BC6 compression yet though)
Juan Linietsky
2017-05-17
Removal of Image from Variant, converted to a Resource.
Juan Linietsky
2017-04-23
Fix property warnings and hide some debug prints
Rémi Verschelde
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-24
Fix typos in source code using codespell
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-21
Fix some compilation warnings.
Shlomi Fish
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
rename String.extension() -> String.get_extension() / String.basename() -> St...
Juan Linietsky
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-10-15
dds/etc1/pbm/pvr: Make those modules and split thirdparty files
Rémi Verschelde