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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-12-29
Consistently use normal_map
Marcel Admiraal
2020-12-25
Ensure flags are applied to CVTT options
Marcel Admiraal
2020-12-18
SCons: Add explicit dependencies on thirdparty code in cloned env
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-09-03
Ensure header guards enclose entire header.
Marcel Admiraal
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-03-30
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-23
Adding missing include guards to header files identified by LGTM.
Rajat Goswami
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-11
Rewritten StreamTexture for better code reuse, added basis universal support
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-09-23
Allow building cvtt with system squish
Harley Laue
2019-07-06
Added release function to PoolVector::Access.
Ibrahn Sahir
2019-05-08
Enable BC6H compression for all HDR formats
Daniel Rakos
2019-04-30
SCons: Always use env.Prepend for CPPPATH
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-28
SCons: Build thirdparty code in own env, disable warnings
Rémi Verschelde
2018-09-27
Fix warnings about unused variables [-Wunused-variable]
Rémi Verschelde
2018-09-27
Fix warnings for comparison between signed and unsigned integers [-Wsign-comp...
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-25
Fix mipmap levels not being initialized
elasota
2018-08-22
Multithread CVTT compression jobs
elasota
2018-08-21
BPTC support
elasota