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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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cvtt
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image_compress_cvtt.cpp
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Author
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-29
Consistently use normal_map
Marcel Admiraal
2020-12-25
Ensure flags are applied to CVTT options
Marcel Admiraal
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-11
Rewritten StreamTexture for better code reuse, added basis universal support
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-07-06
Added release function to PoolVector::Access.
Ibrahn Sahir
2019-05-08
Enable BC6H compression for all HDR formats
Daniel Rakos
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-27
Fix warnings about unused variables [-Wunused-variable]
Rémi Verschelde
2018-09-27
Fix warnings for comparison between signed and unsigned integers [-Wsign-comp...
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-25
Fix mipmap levels not being initialized
elasota
2018-08-22
Multithread CVTT compression jobs
elasota
2018-08-21
BPTC support
elasota