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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-10-24
Document `collision_priority` in the CSGShape3D class
Hugo Locurcio
2022-10-07
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-10-04
Rename remaining "Spatial" in Plugins to "Node3D"
Micky
2022-09-26
SCons: Unify tools/target build type configuration
Rémi Verschelde
2022-09-23
Remove unused includes & move some includes to top of file
Andy Maloney
2022-08-30
Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()`
Hugo Locurcio
2022-08-26
Rename `str2var` to `str_to_var` and similar
Micky
2022-08-22
Merge pull request #59564 from KoBeWi/FINALLY,_ULTIMATE_UNDO_REDO
Rémi Verschelde
2022-08-22
Merge pull request #64339 from YuriSizov/core-multilevel-validate-property
Rémi Verschelde
2022-08-22
Add per-scene UndoRedo
kobewi
2022-08-22
Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-22
Merge pull request #64343 from TokageItLab/priority-ph
Rémi Verschelde
2022-08-18
Remove unintentional PROPERTY_USAGE_INTERNAL
RedMser
2022-08-18
Add collision weight to PhysicsBody for penetrations must be avoided
Silc Renew
2022-08-08
Rename the argument tag to param in XML documentation
Yuri Sizov
2022-08-05
Make "Godot source files" comment consistent in modules
Aaron Franke
2022-08-04
Fix some array size function definition mismatch.
Fabio Alessandrelli
2022-07-16
rename translate(d) to translate(d)_local in Transform 2D/3D
Fabian Keller
2022-06-20
Clean up Hash Functions
reduz
2022-06-11
Add suffixes to all nodes and resources
FireForge
2022-05-20
Merge pull request #61213 from timothyqiu/csg-crash
Rémi Verschelde
2022-05-20
Fix editor crash when opening scene with CSGMesh
Haoyu Qiu
2022-05-19
Use suffixes for units in nodes and resources
Aaron Franke
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-10
Fix warnings found by Emscripten 3.1.10
Rémi Verschelde
2022-05-06
Rename `CSGPrimitive3D.invert_faces` to `flip_faces`
hoontee
2022-05-04
Merge pull request #60723 from reduz/refactor-module-initialization
Rémi Verschelde
2022-05-04
Refactor module initialization
reduz
2022-05-03
Rename Basis get_axis to get_column, remove redundant methods
Aaron Franke
2022-04-27
Decrease default sizes of some primitive and CSG meshes for consistency
Hugo Locurcio
2022-04-06
Fix CSG gizmos only working on root shapes
Eeli Reilin
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-03-28
Modules: Don't build editor-specific classes in templates
Rémi Verschelde
2022-03-11
Prevent non-smoothed face normals to participate to smoothed face normals
MythTitans
2022-03-11
Fix normals computation at the 'seam' of smoothed torus shape
MythTitans
2022-03-10
Discern between virtual and abstract class bindings
reduz
2022-03-09
Revert #52647
hoontee
2022-03-09
Add SNAME macro optimization missed during rebase
hoontee
2022-03-08
Properly handle CSGShape parent and visibility updates, plus some refactoring
hoontee
2022-02-16
Fix normals computation at the 'seam' of smoothed sphere and cylinder shapes
MythTitans
2022-02-16
Convert _notification methods to switch - Chunk C
Jakob Bouchard
2022-02-15
Merge pull request #35679 from Calinou/doc-add-xml-schema
Rémi Verschelde
2022-02-15
Add an XML schema for documentation
Hugo Locurcio
2022-02-14
Remove the EditorNode parameter from EditorPlugins create methods
trollodel
2022-02-14
Remove most EditorNode constructor parameters and fields
trollodel
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-07
Document performance limitations with CSG nodes, link to tutorial
Hugo Locurcio
2022-02-01
Improve the default size for 3D shapes (Box, Capsule, and Cylinder)
Aaron Franke
2022-01-21
Improve CSGPolygon3D documentation
Hugo Locurcio
2022-01-12
Fix secondary handles in editor gizmos
jfons
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