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Godot with FMOD integration
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Author
2021-07-21
Use is_equal_approx in more places
Aaron Franke
2021-07-18
Optimize StringName usage
reduz
2021-07-13
Implement the ability to disable classes
reduz
2021-07-04
Allow using ORMMaterial3D by using BaseMaterial3D as a resource hint
Hugo Locurcio
2021-07-01
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
Aaron Franke
2021-06-30
Fix editor suffixes and degrees conversion
reduz
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-18
Better format arguments in variant parser
Michael Alexsander Silva Dias
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-03
Disable 3D-only modules when 3D is disabled
Aaron Franke
2021-06-03
Update documentation for Transform3D
Aaron Franke
2021-06-03
Rename files and the exposed name for Transform3D
Aaron Franke
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-29
Fix UV mapping on CSGSphere
Marcel Admiraal
2021-05-11
Increase icon saturation by 30% for all editor icons
Hugo Locurcio
2021-05-01
Change Path to Path3D in CSGPolygon3D
rafallus
2021-04-30
Prevent setting too big or too small Collision Mask and Layer
Rafał Mikrut
2021-04-29
doc: Sync classref with current source
Rémi Verschelde
2021-04-27
Update CSGMesh3D's documentation to explain how vertex normals are used
Marcel Admiraal
2021-04-27
Fix CSG Path Polygon cache being removed after connect
Johannes Witt
2021-04-26
Merge pull request #48172 from madmiraal/fix-empty-csgshape-error
Rémi Verschelde
2021-04-25
Fix CSGMesh undo not refreshing gizmo
Marcel Admiraal
2021-04-25
Fix empty CSGShape error
Marcel Admiraal
2021-03-21
Rename Array.invert() to Array.reverse()
Marcel Admiraal
2021-03-12
Fixes small typos and grammar correction
Anshul7sp1
2021-02-10
Removed _change_notify
reduz
2021-02-10
Make Servers truly Thread Safe
reduz
2021-02-08
Initialize class/struct variables with default values in modules/
Rafał Mikrut
2021-01-09
Use Math_TAU and deg2rad/rad2deg in more places and optimize code
Aaron Franke
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Merge pull request #44586 from madmiraal/rename-stepify
Rémi Verschelde
2020-12-28
Merge pull request #44183 from madmiraal/box_shape-size
Rémi Verschelde
2020-12-28
Rename Math::stepify to snapped
Marcel Admiraal
2020-12-27
Merge pull request #44718 from hoontee/fix-44713
Rémi Verschelde
2020-12-27
Properly handle empty CSGShapes
hoontee
2020-12-08
Use Vector3 instead of 3 floats for CSGBox3D dimensions
Marcel Admiraal
2020-12-04
Rename EditorNode3DGizmoPlugin "get_name" to "get_gizmo_name"
Aaron Franke
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-25
Optimize SVG using `svgcleaner --multipass`
Hugo Locurcio
2020-08-31
Merge pull request #40993 from Calinou/doc-collision-layer-mask
Rémi Verschelde
2020-08-13
Don't attempt to insert points into degenerate triangles.
Marcel Admiraal
2020-08-12
Mark the first shape as inside, not the second shape, when CSG shapes are
Marcel Admiraal
2020-08-11
Merge pull request #40935 from hoontee/master-3
Rémi Verschelde
2020-08-11
Merge pull request #40919 from hoontee/master-2
Rémi Verschelde
2020-08-03
Reference the online documentation in collision layer/mask properties
Hugo Locurcio
2020-08-01
Transform CSGShape collision when necessary
hoontee
2020-07-31
Properly handle empty CSGCombiners
hoontee
2020-07-30
Ensure CSG parent's _make_dirty() is called when entering a tree.
Marcel Admiraal
2020-07-10
Add override keywords.
Marcel Admiraal
2020-06-29
Use is_equal_approx() instead of vertex_snap when checking if ray is
Marcel Admiraal
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