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Godot with FMOD integration
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Author
2021-04-25
Fix CSGMesh undo not refreshing gizmo
Marcel Admiraal
2021-04-25
Fix empty CSGShape error
Marcel Admiraal
2021-03-21
Rename Array.invert() to Array.reverse()
Marcel Admiraal
2021-03-12
Fixes small typos and grammar correction
Anshul7sp1
2021-02-10
Removed _change_notify
reduz
2021-02-10
Make Servers truly Thread Safe
reduz
2021-02-08
Initialize class/struct variables with default values in modules/
Rafał Mikrut
2021-01-09
Use Math_TAU and deg2rad/rad2deg in more places and optimize code
Aaron Franke
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Merge pull request #44586 from madmiraal/rename-stepify
Rémi Verschelde
2020-12-28
Merge pull request #44183 from madmiraal/box_shape-size
Rémi Verschelde
2020-12-28
Rename Math::stepify to snapped
Marcel Admiraal
2020-12-27
Merge pull request #44718 from hoontee/fix-44713
Rémi Verschelde
2020-12-27
Properly handle empty CSGShapes
hoontee
2020-12-08
Use Vector3 instead of 3 floats for CSGBox3D dimensions
Marcel Admiraal
2020-12-04
Rename EditorNode3DGizmoPlugin "get_name" to "get_gizmo_name"
Aaron Franke
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-25
Optimize SVG using `svgcleaner --multipass`
Hugo Locurcio
2020-08-31
Merge pull request #40993 from Calinou/doc-collision-layer-mask
Rémi Verschelde
2020-08-13
Don't attempt to insert points into degenerate triangles.
Marcel Admiraal
2020-08-12
Mark the first shape as inside, not the second shape, when CSG shapes are
Marcel Admiraal
2020-08-11
Merge pull request #40935 from hoontee/master-3
Rémi Verschelde
2020-08-11
Merge pull request #40919 from hoontee/master-2
Rémi Verschelde
2020-08-03
Reference the online documentation in collision layer/mask properties
Hugo Locurcio
2020-08-01
Transform CSGShape collision when necessary
hoontee
2020-07-31
Properly handle empty CSGCombiners
hoontee
2020-07-30
Ensure CSG parent's _make_dirty() is called when entering a tree.
Marcel Admiraal
2020-07-10
Add override keywords.
Marcel Admiraal
2020-06-29
Use is_equal_approx() instead of vertex_snap when checking if ray is
Marcel Admiraal
2020-06-29
Create degenerate triangles when inserting an edge into a CSG face.
Marcel Admiraal
2020-06-21
Check if point's index exists before adding it to the list of points
Marcel Admiraal
2020-05-27
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-11
Fix 'physicsw' may be used uninitialized warning in csg_shape.cpp
Marcel Admiraal
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-05-04
Merge pull request #37717 from qarmin/world_fix
Rémi Verschelde
2020-04-29
[Core] Rename linear_interpolate to lerp
Aaron Franke
2020-04-28
Merge pull request #37163 from madmiraal/fix-csg-normal
Rémi Verschelde
2020-04-18
Change non-existent World to World3D
qarmin
2020-04-07
Rename all gizmo classes, using the 4.0 node names.
jfons
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-30
Merge pull request #37436 from akien-mga/doc-node-renames
Rémi Verschelde
2020-03-30
Fix another batch of -Wmaybe-uninitialized warnings
Rémi Verschelde
2020-03-30
doc: Update classref with node renames
Rémi Verschelde
2020-03-30
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
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