Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-10-14 | Replace vector == and is_zero_approx(distance) with is_equal_approx | Aaron Franke | |
Internal changes only | |||
2019-09-25 | Merge pull request #32051 from qarmin/some_error_explanation | Rémi Verschelde | |
Added some obvious errors explanations | |||
2019-09-25 | Added some obvious errors explanations | qarmin | |
2019-09-23 | Merge pull request #30497 from Calinou/editor-gizmos-change-notify | Rémi Verschelde | |
Notify changes in properties that can be edited by 3D gizmos | |||
2019-09-23 | Merge pull request #32275 from godotengine/skin_support | Rémi Verschelde | |
Added skin support and simplified APIs to override bone position + glTF 2.0 import fixes | |||
2019-09-19 | Fix misc. source comment typos | luz.paz | |
Found using `codespell -q 3 -S ./thirdparty,*.po -L ang,ba,cas,dof,doubleclick,fave,hist,leapyear,lod,nd,numer,ois,paket,seeked,sinc,switchs,te,uint -D ~/Projects/codespell/codespell_lib/data/dictionary.txt ` | |||
2019-09-18 | Added skin support and simplified APIs to override bone position. | Juan Linietsky | |
2019-08-19 | Replace is_zero_approx(A.distance_to(B)) with A==B | Paul Trojahn | |
Related to #22988 (Fixes the holes in the shape of the first comment) | |||
2019-07-15 | doc: Sync classref with current source | Rémi Verschelde | |
2019-07-10 | Notify changes in properties that can be edited by 3D gizmos | Hugo Locurcio | |
This makes the Inspector always display an up-to-date value after editing properties using 3D gizmos. | |||
2019-07-06 | DOC: Fix spelling | Remi Rampin | |
See also https://github.com/godotengine/godot-docs/pull/2595 | |||
2019-07-06 | Added release function to PoolVector::Access. | Ibrahn Sahir | |
For clarity, assign-to-release idiom for PoolVector::Read/Write replaced with a function call. Existing uses replaced (or removed if already handled by scope) | |||
2019-07-05 | Improve the CSG shape gizmo drawing | Hugo Locurcio | |
The gizmo colors now depend on the operation. Subtraction will result in an inverted gizmo color, whereas intersection is now displayed as white. A solid translucent overlay is now drawn over a selected node to make it easier to distinguish. | |||
2019-07-02 | Implement snapping in the CSG gizmos and 3D polygon editor | Hugo Locurcio | |
The spatial editor snap settings will now affect the CSG gizmos and 3D polygon editor (which is used in CSGPolygon). | |||
2019-06-30 | doc: Remove null default values that can't be determined | Rémi Verschelde | |
Applying #30187. | |||
2019-06-30 | doc: Add default values to all properties | Rémi Verschelde | |
Thanks to @bojidar-bg's impressive work in #29380. | |||
2019-06-28 | Add support for creating editor icons per module | Andrii Doroshenko (Xrayez) | |
The functionality is similar to how `doc_classes` are retrieved per module. The build system will search for custom icons path defined per module via `get_icons_path()` method in `config.py` or default icons path. If such paths don't exist, only the editor's own icons will be built. Most module icons were moved from editor/icons to respective modules. | |||
2019-06-26 | Some code changed with Clang-Tidy | qarmin | |
2019-06-20 | Merge pull request #29283 from qarmin/fix_some_always_same_values | Rémi Verschelde | |
Remove always true/false values | |||
2019-06-20 | Fix always true/false values | qarmin | |
2019-06-19 | Made use of semicolons more consitent, fixed formatting | JohnJLight | |
2019-06-13 | Take CSG into account for nav-mesh generation | jfons | |
2019-06-11 | Fix error macro calls not ending with semicolon | Rémi Verschelde | |
It's not necessary, but the vast majority of calls of error macros do have an ending semicolon, so it's best to be consistent. Most WARN_DEPRECATED calls did *not* have a semicolon, but there's no reason for them to be treated differently. | |||
2019-05-20 | Merge pull request #28965 from jkirsons/csgpolygon-weird-end-cap | Rémi Verschelde | |
Resolve: #24682 CSGPolygon - weird end cap | |||
2019-05-19 | Fix typos with codespell | Rémi Verschelde | |
Using codespell 1.15.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear doubleclick leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ``` | |||
2019-05-17 | Resolve: #24682 CSGPolygon - weird end cap | Jason | |
2019-04-25 | Use approximate equallity methods in many places | Aaron Franke | |
2019-04-23 | Added inspector plugin documentation. | Juan Linietsky | |
Fixed plugin bindings. | |||
2019-04-22 | Merge pull request #28125 from KoBeWi/code_true_code | Rémi Verschelde | |
Consistently wrap booleans in [code] | |||
2019-04-21 | Merge pull request #27940 from LeonardMeagher2/fix_csgshape_geometryinstance | Rémi Verschelde | |
CSGMesh gets material + CSGShape inherits from GeometryInstance | |||
2019-04-19 | doc: Drop unused <demos> tag | Rémi Verschelde | |
2019-04-17 | Consistently wrap booleans in [code] | Tomasz Chabora | |
2019-04-11 | CSGMesh material and CSGShape inherits from GeometryInstance | Leonard Meagher | |
I left the material on CSGMesh because GeometryInstance's material override prevents the normal material behaviour of the csg meshes but the material_override is useful, and now you can control the shadow, lod and other properties you get from GeometryInstance | |||
2019-04-01 | Merge pull request #27430 from LeonardMeagher2/csg_get_mesh_data | Rémi Verschelde | |
Apply proper offset to CSGMesh brush materials and smooth flags | |||
2019-04-01 | doc: Bump version to 3.2 | Rémi Verschelde | |
2019-03-25 | Apply proper offset to CSGMesh material and smooth group | Leonard | |
2019-03-12 | Add priority to gizmos and fix small issues | JFonS | |
User defined gizmos will haave higher preference than editor gizmos by default. Also fixed some inconsistencies in the gizmos menu when using custom gizmos. | |||
2019-03-01 | Fix CSG crash, closes #26281 | Juan Linietsky | |
2019-02-20 | Add -Wshadow=local to warnings and fix reported issues. | marxin | |
Fixes #25316. | |||
2019-02-12 | Core: Ensure classes match their header filename | Rémi Verschelde | |
Also drop some unused files. Renamed: - `core/dvector.h` -> `pool_vector.h` - `core/io/resource_import.h` -> `resource_importer.h` - `core/sort.h` -> `sort_array.h` - `core/string_db.h` -> `string_name.h` Dropped: - `core/allocators.h` - `core/os/shell.h` - `core/variant_construct_string.cpp` | |||
2019-02-10 | Fix CSGShape not updating on changing visibility | Andrii Doroshenko (Xrayez) | |
Hiding CSGShape should force the CSG operation to skip it which is intented behaviour according to how CSGBrush is created for each shape. | |||
2019-02-10 | doc: Sync classref with current source | Rémi Verschelde | |
2019-01-27 | Make CSG Shape work with GIProbe, fixes #20465 | Juan Linietsky | |
2019-01-16 | Fix some errors found by static analysis | Rémi Verschelde | |
Fixes items 10, 16 and 19 from PVS-Studio blog post in #24014. | |||
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-12-30 | Merge pull request #24506 from JFonS/expose_gizmos | Rémi Verschelde | |
Expose the new gizmo plugin system to scripting | |||
2018-12-21 | Expose the new gizmo plugin system to scripting | JFonS | |
2018-12-15 | doc: Sync classref with current source | Rémi Verschelde | |
2018-12-15 | Add support for collision layers and masks in CSG shapes | meditator | |
2018-12-14 | doc: Grammar and punctuation fixes for CSGMesh and CSGCombiner | corrigentia | |