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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2018-08-24
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-08-11
[Core] Completely kill math_2d.h, change includes
Aaron Franke
2018-08-09
New gizmo structure and new gizmo disabling menu
JFonS
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-19
Added some documentation for the CSG nodes
Bastiaan Olij
2018-07-07
Added path_local and path_continious_u properties to CSGPolygon
Bastiaan Olij
2018-06-27
Changes to how node paths are selected from property, allowing setting a hint.
Juan Linietsky
2018-06-10
Fix CSG issues when reparenting shape nodes.
Benjamin
2018-05-31
Style: Apply clang-format (5.0) to some missed files
Rémi Verschelde
2018-05-30
SCons: Pass env to modules can_build method
Rémi Verschelde
2018-05-16
Add missing copyright headers
Guilherme Felipe
2018-05-16
Allow editing of some unbound properties when hinted (or no range hinted)
Juan Linietsky
2018-05-12
Sync classref with current source
Rémi Verschelde
2018-05-08
Fix some enums missing its bind
Marcelo Fernandez
2018-05-03
updated OAHashMap to use robinhood hashing
karroffel
2018-04-28
Add poly triangulation order check, ensures faces do not flip on different order
Juan Linietsky
2018-04-28
-Changed how operators work, any shape can operate on any other
Juan Linietsky
2018-04-28
Avoid CSG freeze condition on degenerates
Juan Linietsky
2018-04-28
Do not crash if the polygon is invalid
Juan Linietsky
2018-04-28
Reduce false positives in interior detection by adding a small offset to rayc...
Juan Linietsky
2018-04-27
CSG Support for Godot!
Juan Linietsky