index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
modules
/
csg
Age
Commit message (
Expand
)
Author
2022-05-03
Rename Basis get_axis to get_column, remove redundant methods
Aaron Franke
2022-04-27
Decrease default sizes of some primitive and CSG meshes for consistency
Hugo Locurcio
2022-04-06
Fix CSG gizmos only working on root shapes
Eeli Reilin
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-03-28
Modules: Don't build editor-specific classes in templates
Rémi Verschelde
2022-03-11
Prevent non-smoothed face normals to participate to smoothed face normals
MythTitans
2022-03-11
Fix normals computation at the 'seam' of smoothed torus shape
MythTitans
2022-03-10
Discern between virtual and abstract class bindings
reduz
2022-03-09
Revert #52647
hoontee
2022-03-09
Add SNAME macro optimization missed during rebase
hoontee
2022-03-08
Properly handle CSGShape parent and visibility updates, plus some refactoring
hoontee
2022-02-16
Fix normals computation at the 'seam' of smoothed sphere and cylinder shapes
MythTitans
2022-02-16
Convert _notification methods to switch - Chunk C
Jakob Bouchard
2022-02-15
Merge pull request #35679 from Calinou/doc-add-xml-schema
Rémi Verschelde
2022-02-15
Add an XML schema for documentation
Hugo Locurcio
2022-02-14
Remove the EditorNode parameter from EditorPlugins create methods
trollodel
2022-02-14
Remove most EditorNode constructor parameters and fields
trollodel
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-07
Document performance limitations with CSG nodes, link to tutorial
Hugo Locurcio
2022-02-01
Improve the default size for 3D shapes (Box, Capsule, and Cylinder)
Aaron Franke
2022-01-21
Improve CSGPolygon3D documentation
Hugo Locurcio
2022-01-12
Fix secondary handles in editor gizmos
jfons
2022-01-07
Fix selection of CSG objects
SaracenOne
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2022-01-02
Fix various typos
luz paz
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-15
Replace Godot docs URL with `$DOCS_URL` in XML class reference
Rémi Verschelde
2021-11-03
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-25
Refactored Node3D rotation modes
reduz
2021-10-12
Fixed a typo in csg module
M. Huri
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-29
Use functions defined in the their classes.
Anilforextra
2021-09-27
CSGPolygon fixes and features: Angle simplification, UV tiling distance, inte...
jitspoe
2021-09-27
Fix Typo: Segement.
Anilforextra
2021-09-21
Merge pull request #52878 from AnilBK/add-get-center
Rémi Verschelde
2021-09-21
Add Get Center Method for Rect2/Rect2i and AABB.
Anilforextra
2021-09-20
Don't generate empty doc sections and reduce code duplication
Aaron Franke
2021-09-14
Don't update CSG Shape when not inside tree
Haoyu Qiu
2021-08-12
Merge pull request #51532 from nekomatata/layer-mask-accessors
Rémi Verschelde
2021-08-12
Uniformize layer names, script methods and documentation
PouleyKetchoupp
2021-08-12
Fix multiple issues with CSGPolygon
Marcel Admiraal
2021-08-09
Some work on double support
Aaron Franke
2021-08-07
Removes const from set functions on the Gizmos
AndreaCatania
2021-07-31
Do nothing when dragging CSGBox handle perpendicular to the camera
Haoyu Qiu
2021-07-30
doc: Use self-closing tags for `return` and `argument`
Rémi Verschelde
2021-07-26
Fix CSGSphere3D mesh creation
Aaron Franke
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
Node3D gizmo improvements
jfons
2021-07-21
Use is_equal_approx in more places
Aaron Franke
[next]