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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2020-03-30
Merge pull request #37436 from akien-mga/doc-node-renames
Rémi Verschelde
2020-03-30
Fix another batch of -Wmaybe-uninitialized warnings
Rémi Verschelde
2020-03-30
doc: Update classref with node renames
Rémi Verschelde
2020-03-30
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
Fix various -Wmaybe-uninitialized (#37352).
Martin Liska
2020-03-23
Adding missing include guards to header files identified by LGTM.
Rajat Goswami
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-11
Fix various typos
luz.paz
2020-03-08
Fix missing module editor icons
Andrii Doroshenko (Xrayez)
2020-02-29
Merge pull request #36422 from madmiraal/fix-csg
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-21
Fix multiple issues with CSG module.
Marcel Admiraal
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
doc: Sync classref with current source
Rémi Verschelde
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-11
Modernized default 3D material, fixes material bugs.
Juan Linietsky
2020-01-31
Update docs to version 4.0
clayjohn
2020-01-26
doc: Drop unused 'category' property from header
Rémi Verschelde
2020-01-23
Finish documenting CSG* and *probes
clayjohn
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-10-14
Replace vector == and is_zero_approx(distance) with is_equal_approx
Aaron Franke
2019-09-25
Merge pull request #32051 from qarmin/some_error_explanation
Rémi Verschelde
2019-09-25
Added some obvious errors explanations
qarmin
2019-09-23
Merge pull request #30497 from Calinou/editor-gizmos-change-notify
Rémi Verschelde
2019-09-23
Merge pull request #32275 from godotengine/skin_support
Rémi Verschelde
2019-09-19
Fix misc. source comment typos
luz.paz
2019-09-18
Added skin support and simplified APIs to override bone position.
Juan Linietsky
2019-08-19
Replace is_zero_approx(A.distance_to(B)) with A==B
Paul Trojahn
2019-07-15
doc: Sync classref with current source
Rémi Verschelde
2019-07-10
Notify changes in properties that can be edited by 3D gizmos
Hugo Locurcio
2019-07-06
DOC: Fix spelling
Remi Rampin
2019-07-06
Added release function to PoolVector::Access.
Ibrahn Sahir
2019-07-05
Improve the CSG shape gizmo drawing
Hugo Locurcio
2019-07-02
Implement snapping in the CSG gizmos and 3D polygon editor
Hugo Locurcio
2019-06-30
doc: Remove null default values that can't be determined
Rémi Verschelde
2019-06-30
doc: Add default values to all properties
Rémi Verschelde
2019-06-28
Add support for creating editor icons per module
Andrii Doroshenko (Xrayez)
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-06-20
Merge pull request #29283 from qarmin/fix_some_always_same_values
Rémi Verschelde
2019-06-20
Fix always true/false values
qarmin
2019-06-19
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-06-13
Take CSG into account for nav-mesh generation
jfons
2019-06-11
Fix error macro calls not ending with semicolon
Rémi Verschelde
2019-05-20
Merge pull request #28965 from jkirsons/csgpolygon-weird-end-cap
Rémi Verschelde
2019-05-19
Fix typos with codespell
Rémi Verschelde
2019-05-17
Resolve: #24682 CSGPolygon - weird end cap
Jason
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