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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2022-01-02
Fix various typos
luz paz
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-15
Replace Godot docs URL with `$DOCS_URL` in XML class reference
Rémi Verschelde
2021-11-03
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-25
Refactored Node3D rotation modes
reduz
2021-10-12
Fixed a typo in csg module
M. Huri
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-29
Use functions defined in the their classes.
Anilforextra
2021-09-27
CSGPolygon fixes and features: Angle simplification, UV tiling distance, inte...
jitspoe
2021-09-27
Fix Typo: Segement.
Anilforextra
2021-09-21
Merge pull request #52878 from AnilBK/add-get-center
Rémi Verschelde
2021-09-21
Add Get Center Method for Rect2/Rect2i and AABB.
Anilforextra
2021-09-20
Don't generate empty doc sections and reduce code duplication
Aaron Franke
2021-09-14
Don't update CSG Shape when not inside tree
Haoyu Qiu
2021-08-12
Merge pull request #51532 from nekomatata/layer-mask-accessors
Rémi Verschelde
2021-08-12
Uniformize layer names, script methods and documentation
PouleyKetchoupp
2021-08-12
Fix multiple issues with CSGPolygon
Marcel Admiraal
2021-08-09
Some work on double support
Aaron Franke
2021-08-07
Removes const from set functions on the Gizmos
AndreaCatania
2021-07-31
Do nothing when dragging CSGBox handle perpendicular to the camera
Haoyu Qiu
2021-07-30
doc: Use self-closing tags for `return` and `argument`
Rémi Verschelde
2021-07-26
Fix CSGSphere3D mesh creation
Aaron Franke
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
Node3D gizmo improvements
jfons
2021-07-21
Use is_equal_approx in more places
Aaron Franke
2021-07-18
Optimize StringName usage
reduz
2021-07-13
Implement the ability to disable classes
reduz
2021-07-04
Allow using ORMMaterial3D by using BaseMaterial3D as a resource hint
Hugo Locurcio
2021-07-01
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
Aaron Franke
2021-06-30
Fix editor suffixes and degrees conversion
reduz
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-18
Better format arguments in variant parser
Michael Alexsander Silva Dias
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-03
Disable 3D-only modules when 3D is disabled
Aaron Franke
2021-06-03
Update documentation for Transform3D
Aaron Franke
2021-06-03
Rename files and the exposed name for Transform3D
Aaron Franke
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-29
Fix UV mapping on CSGSphere
Marcel Admiraal
2021-05-11
Increase icon saturation by 30% for all editor icons
Hugo Locurcio
2021-05-01
Change Path to Path3D in CSGPolygon3D
rafallus
2021-04-30
Prevent setting too big or too small Collision Mask and Layer
Rafał Mikrut
2021-04-29
doc: Sync classref with current source
Rémi Verschelde
2021-04-27
Update CSGMesh3D's documentation to explain how vertex normals are used
Marcel Admiraal
2021-04-27
Fix CSG Path Polygon cache being removed after connect
Johannes Witt
2021-04-26
Merge pull request #48172 from madmiraal/fix-empty-csgshape-error
Rémi Verschelde
2021-04-25
Fix CSGMesh undo not refreshing gizmo
Marcel Admiraal
2021-04-25
Fix empty CSGShape error
Marcel Admiraal
2021-03-21
Rename Array.invert() to Array.reverse()
Marcel Admiraal
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