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Godot with FMOD integration
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Author
2020-07-10
Add override keywords.
Marcel Admiraal
2020-06-29
Use is_equal_approx() instead of vertex_snap when checking if ray is
Marcel Admiraal
2020-06-29
Create degenerate triangles when inserting an edge into a CSG face.
Marcel Admiraal
2020-06-21
Check if point's index exists before adding it to the list of points
Marcel Admiraal
2020-05-27
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-11
Fix 'physicsw' may be used uninitialized warning in csg_shape.cpp
Marcel Admiraal
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-05-04
Merge pull request #37717 from qarmin/world_fix
Rémi Verschelde
2020-04-29
[Core] Rename linear_interpolate to lerp
Aaron Franke
2020-04-28
Merge pull request #37163 from madmiraal/fix-csg-normal
Rémi Verschelde
2020-04-18
Change non-existent World to World3D
qarmin
2020-04-07
Rename all gizmo classes, using the 4.0 node names.
jfons
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-30
Merge pull request #37436 from akien-mga/doc-node-renames
Rémi Verschelde
2020-03-30
Fix another batch of -Wmaybe-uninitialized warnings
Rémi Verschelde
2020-03-30
doc: Update classref with node renames
Rémi Verschelde
2020-03-30
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
Fix various -Wmaybe-uninitialized (#37352).
Martin Liska
2020-03-23
Adding missing include guards to header files identified by LGTM.
Rajat Goswami
2020-03-19
Fix CSG vertex normal calculation.
Marcel Admiraal
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-11
Fix various typos
luz.paz
2020-03-08
Fix missing module editor icons
Andrii Doroshenko (Xrayez)
2020-02-29
Merge pull request #36422 from madmiraal/fix-csg
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-21
Fix multiple issues with CSG module.
Marcel Admiraal
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
doc: Sync classref with current source
Rémi Verschelde
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-11
Modernized default 3D material, fixes material bugs.
Juan Linietsky
2020-01-31
Update docs to version 4.0
clayjohn
2020-01-26
doc: Drop unused 'category' property from header
Rémi Verschelde
2020-01-23
Finish documenting CSG* and *probes
clayjohn
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-10-14
Replace vector == and is_zero_approx(distance) with is_equal_approx
Aaron Franke
2019-09-25
Merge pull request #32051 from qarmin/some_error_explanation
Rémi Verschelde
2019-09-25
Added some obvious errors explanations
qarmin
2019-09-23
Merge pull request #30497 from Calinou/editor-gizmos-change-notify
Rémi Verschelde
2019-09-23
Merge pull request #32275 from godotengine/skin_support
Rémi Verschelde
2019-09-19
Fix misc. source comment typos
luz.paz
2019-09-18
Added skin support and simplified APIs to override bone position.
Juan Linietsky
2019-08-19
Replace is_zero_approx(A.distance_to(B)) with A==B
Paul Trojahn
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