Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-10-25 | Optimize SVG using `svgcleaner --multipass` | Hugo Locurcio | |
This decreases the editor binary size by about 8 KB. | |||
2020-03-27 | Renamed 2D and 3D nodes to make their types explicit | Juan Linietsky | |
Fixes #30736. | |||
2020-03-08 | Fix missing module editor icons | Andrii Doroshenko (Xrayez) | |
Module icons need to be renamed to PascalCase as well for them to be registered in 4.0. See godotengine/godot#36513. | |||
2019-06-28 | Add support for creating editor icons per module | Andrii Doroshenko (Xrayez) | |
The functionality is similar to how `doc_classes` are retrieved per module. The build system will search for custom icons path defined per module via `get_icons_path()` method in `config.py` or default icons path. If such paths don't exist, only the editor's own icons will be built. Most module icons were moved from editor/icons to respective modules. |