Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-01-16 | Add EditorUndoRedoManager singleton | kobewi | |
2023-01-05 | One Copyright Update to rule them all | Rémi Verschelde | |
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see". | |||
2022-10-04 | Rename remaining "Spatial" in Plugins to "Node3D" | Micky | |
For EditorNode3DGizmo: - `get_spatial_node` -> `get_node_3d` - `set_spatial_node` -> `set_node_3d` For EditorPlugin: - `add_spatial_gizmo_plugin` -> `add_node_3d_gizmo_plugin` - `remove_spatial_gizmo_plugin` -> `remove_node_3d_gizmo_plugin` Also renames some internal methods for consistency (`forward_3d_draw_over_viewport` & `forward_3d_force_draw_over_viewport` ...). Basically, Spatial has been completely eradicated. | |||
2022-08-22 | Add per-scene UndoRedo | kobewi | |
2022-05-20 | Fix editor crash when opening scene with CSGMesh | Haoyu Qiu | |
2022-04-06 | Fix CSG gizmos only working on root shapes | Eeli Reilin | |
2022-03-28 | Modules: Don't build editor-specific classes in templates | Rémi Verschelde | |
They're moved to an `editor` subfolder so that we can easily handle them separately. |