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2021-11-15Replace Godot docs URL with `$DOCS_URL` in XML class referenceRémi Verschelde
2021-09-27CSGPolygon fixes and features: Angle simplification, UV tiling distance, ↵jitspoe
interval type.
2021-09-20Don't generate empty doc sections and reduce code duplicationAaron Franke
2021-08-12Merge pull request #51532 from nekomatata/layer-mask-accessorsRémi Verschelde
Uniformize layer names, script methods and documentation
2021-08-12Uniformize layer names, script methods and documentationPouleyKetchoupp
- Back to 1-based layer names to make it clearer in editor UI - Layer bit accessors are renamed to layer value and 1-based too - Uniform errors and documentation in render and physics - Fix a few remaining collision_layer used in place of collision_mask
2021-08-12Fix multiple issues with CSGPolygonMarcel Admiraal
2021-07-30doc: Use self-closing tags for `return` and `argument`Rémi Verschelde
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
2021-06-18Better format arguments in variant parserMichael Alexsander Silva Dias
2021-06-03Update documentation for Transform3DAaron Franke
2021-04-29doc: Sync classref with current sourceRémi Verschelde
And typo fix from https://github.com/godotengine/godot-docs/pull/4882.
2021-04-27Update CSGMesh3D's documentation to explain how vertex normals are usedMarcel Admiraal
2020-12-08Use Vector3 instead of 3 floats for CSGBox3D dimensionsMarcel Admiraal
2020-08-03Reference the online documentation in collision layer/mask propertiesHugo Locurcio
See https://github.com/godotengine/godot-docs/pull/3863.
2020-03-30doc: Update classref with node renamesRémi Verschelde
A few extra renames for classes which were missed in last week's PRs.
2020-02-18doc: Sync classref with current sourceRémi Verschelde
Handle removal of Pool*Array types and other recent changes.
2020-01-31Update docs to version 4.0clayjohn
2020-01-26doc: Drop unused 'category' property from headerRémi Verschelde
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
2020-01-23Finish documenting CSG* and *probesclayjohn
2019-07-15doc: Sync classref with current sourceRémi Verschelde
2019-07-06DOC: Fix spellingRemi Rampin
See also https://github.com/godotengine/godot-docs/pull/2595
2019-06-30doc: Remove null default values that can't be determinedRémi Verschelde
Applying #30187.
2019-06-30doc: Add default values to all propertiesRémi Verschelde
Thanks to @bojidar-bg's impressive work in #29380.
2019-04-23Added inspector plugin documentation.Juan Linietsky
Fixed plugin bindings.
2019-04-22Merge pull request #28125 from KoBeWi/code_true_codeRémi Verschelde
Consistently wrap booleans in [code]
2019-04-19doc: Drop unused <demos> tagRémi Verschelde
2019-04-17Consistently wrap booleans in [code]Tomasz Chabora
2019-04-01doc: Bump version to 3.2Rémi Verschelde
2019-02-10doc: Sync classref with current sourceRémi Verschelde
2018-12-15doc: Sync classref with current sourceRémi Verschelde
2018-12-15Add support for collision layers and masks in CSG shapesmeditator
2018-12-14doc: Grammar and punctuation fixes for CSGMesh and CSGCombinercorrigentia
2018-11-17Adding mikkt tangent support to CSG objectsBastiaan Olij
2018-07-19Added some documentation for the CSG nodesBastiaan Olij
2018-07-07Added path_local and path_continious_u properties to CSGPolygonBastiaan Olij
2018-05-12Sync classref with current sourceRémi Verschelde