Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-10-24 | Document `collision_priority` in the CSGShape3D class | Hugo Locurcio | |
2022-08-18 | Add collision weight to PhysicsBody for penetrations must be avoided | Silc Renew | |
Co-authored-by: Juan Linietsky <reduzio@gmail.com> | |||
2022-08-08 | Rename the argument tag to param in XML documentation | Yuri Sizov | |
2022-05-06 | Rename `CSGPrimitive3D.invert_faces` to `flip_faces` | hoontee | |
2022-04-27 | Decrease default sizes of some primitive and CSG meshes for consistency | Hugo Locurcio | |
2022-02-15 | Add an XML schema for documentation | Hugo Locurcio | |
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions. | |||
2022-02-07 | Document performance limitations with CSG nodes, link to tutorial | Hugo Locurcio | |
2022-02-01 | Improve the default size for 3D shapes (Box, Capsule, and Cylinder) | Aaron Franke | |
2022-01-21 | Improve CSGPolygon3D documentation | Hugo Locurcio | |
- Describe why polygon triangulation usually fails in the error message. | |||
2021-11-15 | Replace Godot docs URL with `$DOCS_URL` in XML class reference | Rémi Verschelde | |
2021-09-27 | CSGPolygon fixes and features: Angle simplification, UV tiling distance, ↵ | jitspoe | |
interval type. | |||
2021-09-20 | Don't generate empty doc sections and reduce code duplication | Aaron Franke | |
2021-08-12 | Merge pull request #51532 from nekomatata/layer-mask-accessors | Rémi Verschelde | |
Uniformize layer names, script methods and documentation | |||
2021-08-12 | Uniformize layer names, script methods and documentation | PouleyKetchoupp | |
- Back to 1-based layer names to make it clearer in editor UI - Layer bit accessors are renamed to layer value and 1-based too - Uniform errors and documentation in render and physics - Fix a few remaining collision_layer used in place of collision_mask | |||
2021-08-12 | Fix multiple issues with CSGPolygon | Marcel Admiraal | |
2021-07-30 | doc: Use self-closing tags for `return` and `argument` | Rémi Verschelde | |
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there. | |||
2021-06-18 | Better format arguments in variant parser | Michael Alexsander Silva Dias | |
2021-06-03 | Update documentation for Transform3D | Aaron Franke | |
2021-04-29 | doc: Sync classref with current source | Rémi Verschelde | |
And typo fix from https://github.com/godotengine/godot-docs/pull/4882. | |||
2021-04-27 | Update CSGMesh3D's documentation to explain how vertex normals are used | Marcel Admiraal | |
2020-12-08 | Use Vector3 instead of 3 floats for CSGBox3D dimensions | Marcel Admiraal | |
2020-08-03 | Reference the online documentation in collision layer/mask properties | Hugo Locurcio | |
See https://github.com/godotengine/godot-docs/pull/3863. | |||
2020-03-30 | doc: Update classref with node renames | Rémi Verschelde | |
A few extra renames for classes which were missed in last week's PRs. | |||
2020-02-18 | doc: Sync classref with current source | Rémi Verschelde | |
Handle removal of Pool*Array types and other recent changes. | |||
2020-01-31 | Update docs to version 4.0 | clayjohn | |
2020-01-26 | doc: Drop unused 'category' property from header | Rémi Verschelde | |
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0. | |||
2020-01-23 | Finish documenting CSG* and *probes | clayjohn | |
2019-07-15 | doc: Sync classref with current source | Rémi Verschelde | |
2019-07-06 | DOC: Fix spelling | Remi Rampin | |
See also https://github.com/godotengine/godot-docs/pull/2595 | |||
2019-06-30 | doc: Remove null default values that can't be determined | Rémi Verschelde | |
Applying #30187. | |||
2019-06-30 | doc: Add default values to all properties | Rémi Verschelde | |
Thanks to @bojidar-bg's impressive work in #29380. | |||
2019-04-23 | Added inspector plugin documentation. | Juan Linietsky | |
Fixed plugin bindings. | |||
2019-04-22 | Merge pull request #28125 from KoBeWi/code_true_code | Rémi Verschelde | |
Consistently wrap booleans in [code] | |||
2019-04-19 | doc: Drop unused <demos> tag | Rémi Verschelde | |
2019-04-17 | Consistently wrap booleans in [code] | Tomasz Chabora | |
2019-04-01 | doc: Bump version to 3.2 | Rémi Verschelde | |
2019-02-10 | doc: Sync classref with current source | Rémi Verschelde | |
2018-12-15 | doc: Sync classref with current source | Rémi Verschelde | |
2018-12-15 | Add support for collision layers and masks in CSG shapes | meditator | |
2018-12-14 | doc: Grammar and punctuation fixes for CSGMesh and CSGCombiner | corrigentia | |
2018-11-17 | Adding mikkt tangent support to CSG objects | Bastiaan Olij | |
2018-07-19 | Added some documentation for the CSG nodes | Bastiaan Olij | |
2018-07-07 | Added path_local and path_continious_u properties to CSGPolygon | Bastiaan Olij | |
2018-05-12 | Sync classref with current source | Rémi Verschelde | |