Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-06-13 | Take CSG into account for nav-mesh generation | jfons | |
2019-04-11 | CSGMesh material and CSGShape inherits from GeometryInstance | Leonard Meagher | |
I left the material on CSGMesh because GeometryInstance's material override prevents the normal material behaviour of the csg meshes but the material_override is useful, and now you can control the shadow, lod and other properties you get from GeometryInstance | |||
2019-01-27 | Make CSG Shape work with GIProbe, fixes #20465 | Juan Linietsky | |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-12-15 | Add support for collision layers and masks in CSG shapes | meditator | |
2018-12-08 | Reverse bitangent on everythings to ensure default normal map behavriour is ↵ | Bastiaan Olij | |
consistent | |||
2018-11-17 | Adding mikkt tangent support to CSG objects | Bastiaan Olij | |
2018-07-07 | Added path_local and path_continious_u properties to CSGPolygon | Bastiaan Olij | |
2018-05-16 | Add missing copyright headers | Guilherme Felipe | |
2018-04-28 | -Changed how operators work, any shape can operate on any other | Juan Linietsky | |
-Added some break condition for bad poly data to avoid editor freezes | |||
2018-04-27 | CSG Support for Godot! | Juan Linietsky | |
-Missing Icons -Missing freezing option (for baking light and faster load) -Missing a way to export from Godot (GLTF2?) -Probably buggy (may freeze editor, can be worked around easily, but let me know if this happens so it's easier to catch bugs) Happy testing! |