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path: root/modules/csg/csg_shape.h
AgeCommit message (Collapse)Author
2019-06-13Take CSG into account for nav-mesh generationjfons
2019-04-11CSGMesh material and CSGShape inherits from GeometryInstanceLeonard Meagher
I left the material on CSGMesh because GeometryInstance's material override prevents the normal material behaviour of the csg meshes but the material_override is useful, and now you can control the shadow, lod and other properties you get from GeometryInstance
2019-01-27Make CSG Shape work with GIProbe, fixes #20465Juan Linietsky
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-12-15Add support for collision layers and masks in CSG shapesmeditator
2018-12-08Reverse bitangent on everythings to ensure default normal map behavriour is ↵Bastiaan Olij
consistent
2018-11-17Adding mikkt tangent support to CSG objectsBastiaan Olij
2018-07-07Added path_local and path_continious_u properties to CSGPolygonBastiaan Olij
2018-05-16Add missing copyright headersGuilherme Felipe
2018-04-28-Changed how operators work, any shape can operate on any otherJuan Linietsky
-Added some break condition for bad poly data to avoid editor freezes
2018-04-27CSG Support for Godot!Juan Linietsky
-Missing Icons -Missing freezing option (for baking light and faster load) -Missing a way to export from Godot (GLTF2?) -Probably buggy (may freeze editor, can be worked around easily, but let me know if this happens so it's easier to catch bugs) Happy testing!