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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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csg
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csg_shape.h
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Author
2021-08-09
Some work on double support
Aaron Franke
2021-02-08
Initialize class/struct variables with default values in modules/
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-08
Use Vector3 instead of 3 floats for CSGBox3D dimensions
Marcel Admiraal
2020-07-10
Add override keywords.
Marcel Admiraal
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-06-19
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-06-13
Take CSG into account for nav-mesh generation
jfons
2019-04-11
CSGMesh material and CSGShape inherits from GeometryInstance
Leonard Meagher
2019-01-27
Make CSG Shape work with GIProbe, fixes #20465
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-15
Add support for collision layers and masks in CSG shapes
meditator
2018-12-08
Reverse bitangent on everythings to ensure default normal map behavriour is c...
Bastiaan Olij
2018-11-17
Adding mikkt tangent support to CSG objects
Bastiaan Olij
2018-07-07
Added path_local and path_continious_u properties to CSGPolygon
Bastiaan Olij
2018-05-16
Add missing copyright headers
Guilherme Felipe
2018-04-28
-Changed how operators work, any shape can operate on any other
Juan Linietsky
2018-04-27
CSG Support for Godot!
Juan Linietsky