Age | Commit message (Expand) | Author |
2023-02-13 | Add compatibility code for CSGBox3D width/height/depth from Godot 3.x | DESKTOP-9O27V4U\Navi |
2023-01-05 | One Copyright Update to rule them all | Rémi Verschelde |
2022-08-22 | Merge pull request #64339 from YuriSizov/core-multilevel-validate-property | Rémi Verschelde |
2022-08-22 | Make `_validate_property` a multilevel method | Yuri Sizov |
2022-08-18 | Add collision weight to PhysicsBody for penetrations must be avoided | Silc Renew |
2022-06-20 | Clean up Hash Functions | reduz |
2022-05-06 | Rename `CSGPrimitive3D.invert_faces` to `flip_faces` | hoontee |
2022-04-04 | Zero initialize all pointer class and struct members | Rémi Verschelde |
2022-03-10 | Discern between virtual and abstract class bindings | reduz |
2022-03-08 | Properly handle CSGShape parent and visibility updates, plus some refactoring | hoontee |
2022-02-01 | Improve the default size for 3D shapes (Box, Capsule, and Cylinder) | Aaron Franke |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-09-27 | CSGPolygon fixes and features: Angle simplification, UV tiling distance, inte... | jitspoe |
2021-08-12 | Merge pull request #51532 from nekomatata/layer-mask-accessors | Rémi Verschelde |
2021-08-12 | Uniformize layer names, script methods and documentation | PouleyKetchoupp |
2021-08-12 | Fix multiple issues with CSGPolygon | Marcel Admiraal |
2021-08-09 | Some work on double support | Aaron Franke |
2021-02-08 | Initialize class/struct variables with default values in modules/ | Rafał Mikrut |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-08 | Use Vector3 instead of 3 floats for CSGBox3D dimensions | Marcel Admiraal |
2020-07-10 | Add override keywords. | Marcel Admiraal |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-03-27 | Renamed 2D and 3D nodes to make their types explicit | Juan Linietsky |
2020-03-17 | Style: Set clang-format Standard to Cpp11 | Rémi Verschelde |
2020-02-18 | PoolVector is gone, replaced by Vector | Juan Linietsky |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-06-26 | Some code changed with Clang-Tidy | qarmin |
2019-06-19 | Made use of semicolons more consitent, fixed formatting | JohnJLight |
2019-06-13 | Take CSG into account for nav-mesh generation | jfons |
2019-04-11 | CSGMesh material and CSGShape inherits from GeometryInstance | Leonard Meagher |
2019-01-27 | Make CSG Shape work with GIProbe, fixes #20465 | Juan Linietsky |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-12-15 | Add support for collision layers and masks in CSG shapes | meditator |
2018-12-08 | Reverse bitangent on everythings to ensure default normal map behavriour is c... | Bastiaan Olij |
2018-11-17 | Adding mikkt tangent support to CSG objects | Bastiaan Olij |
2018-07-07 | Added path_local and path_continious_u properties to CSGPolygon | Bastiaan Olij |
2018-05-16 | Add missing copyright headers | Guilherme Felipe |
2018-04-28 | -Changed how operators work, any shape can operate on any other | Juan Linietsky |
2018-04-27 | CSG Support for Godot! | Juan Linietsky |