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godot-fmod
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Godot with FMOD integration
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csg_shape.cpp
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Author
2018-12-03
Fix csgshape collider without object id
Aron Castro
2018-11-20
Merge pull request #23760 from BastiaanOlij/fix_tangent_direction
Rémi Verschelde
2018-11-19
Fixing tangent and binormal logic
Bastiaan Olij
2018-11-19
Adding UVs on end caps
Bastiaan Olij
2018-11-17
Adding mikkt tangent support to CSG objects
Bastiaan Olij
2018-11-01
Fix CSG shape generation with meshes without indices, fixes #23364
Juan Linietsky
2018-10-15
Added a fail condition to prevent a crash
Jean-François Michaud
2018-10-04
Fix GCC 8 warnings about potentially unitialized variables
Rémi Verschelde
2018-08-28
Fix to make CSGBox the size that is entered in Width, Height and Depth instea...
jmf
2018-08-24
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-07
Added path_local and path_continious_u properties to CSGPolygon
Bastiaan Olij
2018-06-27
Changes to how node paths are selected from property, allowing setting a hint.
Juan Linietsky
2018-06-10
Fix CSG issues when reparenting shape nodes.
Benjamin
2018-05-16
Add missing copyright headers
Guilherme Felipe
2018-05-16
Allow editing of some unbound properties when hinted (or no range hinted)
Juan Linietsky
2018-05-08
Fix some enums missing its bind
Marcelo Fernandez
2018-05-03
updated OAHashMap to use robinhood hashing
karroffel
2018-04-28
Add poly triangulation order check, ensures faces do not flip on different order
Juan Linietsky
2018-04-28
-Changed how operators work, any shape can operate on any other
Juan Linietsky
2018-04-28
Do not crash if the polygon is invalid
Juan Linietsky
2018-04-27
CSG Support for Godot!
Juan Linietsky