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Godot with FMOD integration
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csg_shape.cpp
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Author
2021-07-23
Node3D gizmo improvements
jfons
2021-07-21
Use is_equal_approx in more places
Aaron Franke
2021-07-18
Optimize StringName usage
reduz
2021-07-04
Allow using ORMMaterial3D by using BaseMaterial3D as a resource hint
Hugo Locurcio
2021-07-01
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
Aaron Franke
2021-06-30
Fix editor suffixes and degrees conversion
reduz
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-29
Fix UV mapping on CSGSphere
Marcel Admiraal
2021-05-01
Change Path to Path3D in CSGPolygon3D
rafallus
2021-04-30
Prevent setting too big or too small Collision Mask and Layer
Rafał Mikrut
2021-04-27
Fix CSG Path Polygon cache being removed after connect
Johannes Witt
2021-04-25
Fix CSGMesh undo not refreshing gizmo
Marcel Admiraal
2021-03-21
Rename Array.invert() to Array.reverse()
Marcel Admiraal
2021-03-12
Fixes small typos and grammar correction
Anshul7sp1
2021-02-10
Removed _change_notify
reduz
2021-02-10
Make Servers truly Thread Safe
reduz
2021-02-08
Initialize class/struct variables with default values in modules/
Rafał Mikrut
2021-01-09
Use Math_TAU and deg2rad/rad2deg in more places and optimize code
Aaron Franke
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Merge pull request #44183 from madmiraal/box_shape-size
Rémi Verschelde
2020-12-27
Merge pull request #44718 from hoontee/fix-44713
Rémi Verschelde
2020-12-27
Properly handle empty CSGShapes
hoontee
2020-12-08
Use Vector3 instead of 3 floats for CSGBox3D dimensions
Marcel Admiraal
2020-08-11
Merge pull request #40935 from hoontee/master-3
Rémi Verschelde
2020-08-11
Merge pull request #40919 from hoontee/master-2
Rémi Verschelde
2020-08-01
Transform CSGShape collision when necessary
hoontee
2020-07-31
Properly handle empty CSGCombiners
hoontee
2020-07-30
Ensure CSG parent's _make_dirty() is called when entering a tree.
Marcel Admiraal
2020-05-27
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-11
Fix 'physicsw' may be used uninitialized warning in csg_shape.cpp
Marcel Admiraal
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-05-04
Merge pull request #37717 from qarmin/world_fix
Rémi Verschelde
2020-04-28
Merge pull request #37163 from madmiraal/fix-csg-normal
Rémi Verschelde
2020-04-18
Change non-existent World to World3D
qarmin
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-30
Fix another batch of -Wmaybe-uninitialized warnings
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
Fix various -Wmaybe-uninitialized (#37352).
Martin Liska
2020-03-19
Fix CSG vertex normal calculation.
Marcel Admiraal
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
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