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Godot with FMOD integration
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csg_shape.cpp
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Commit message (
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Author
2023-05-12
Fix CSG edge case causing intersection line to hit on common edge of 2 trian...
K. S. Ernest (iFire) Lee
2023-02-13
Add compatibility code for CSGBox3D width/height/depth from Godot 3.x
DESKTOP-9O27V4U\Navi
2023-01-31
Don't generate CSGPolygon3D shape before the assigned path is inside tree
MinusKube
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-10-07
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-08-30
Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()`
Hugo Locurcio
2022-08-26
Rename `str2var` to `str_to_var` and similar
Micky
2022-08-22
Merge pull request #64339 from YuriSizov/core-multilevel-validate-property
Rémi Verschelde
2022-08-22
Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-22
Merge pull request #64343 from TokageItLab/priority-ph
Rémi Verschelde
2022-08-18
Remove unintentional PROPERTY_USAGE_INTERNAL
RedMser
2022-08-18
Add collision weight to PhysicsBody for penetrations must be avoided
Silc Renew
2022-07-16
rename translate(d) to translate(d)_local in Transform 2D/3D
Fabian Keller
2022-06-11
Add suffixes to all nodes and resources
FireForge
2022-05-19
Use suffixes for units in nodes and resources
Aaron Franke
2022-05-06
Rename `CSGPrimitive3D.invert_faces` to `flip_faces`
hoontee
2022-04-27
Decrease default sizes of some primitive and CSG meshes for consistency
Hugo Locurcio
2022-03-11
Prevent non-smoothed face normals to participate to smoothed face normals
MythTitans
2022-03-11
Fix normals computation at the 'seam' of smoothed torus shape
MythTitans
2022-03-10
Discern between virtual and abstract class bindings
reduz
2022-03-09
Revert #52647
hoontee
2022-03-09
Add SNAME macro optimization missed during rebase
hoontee
2022-03-08
Properly handle CSGShape parent and visibility updates, plus some refactoring
hoontee
2022-02-16
Fix normals computation at the 'seam' of smoothed sphere and cylinder shapes
MythTitans
2022-02-16
Convert _notification methods to switch - Chunk C
Jakob Bouchard
2022-02-01
Improve the default size for 3D shapes (Box, Capsule, and Cylinder)
Aaron Franke
2022-01-21
Improve CSGPolygon3D documentation
Hugo Locurcio
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2022-01-02
Fix various typos
luz paz
2021-11-03
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-10-25
Refactored Node3D rotation modes
reduz
2021-10-12
Fixed a typo in csg module
M. Huri
2021-09-27
CSGPolygon fixes and features: Angle simplification, UV tiling distance, inte...
jitspoe
2021-09-14
Don't update CSG Shape when not inside tree
Haoyu Qiu
2021-08-12
Merge pull request #51532 from nekomatata/layer-mask-accessors
Rémi Verschelde
2021-08-12
Uniformize layer names, script methods and documentation
PouleyKetchoupp
2021-08-12
Fix multiple issues with CSGPolygon
Marcel Admiraal
2021-07-26
Fix CSGSphere3D mesh creation
Aaron Franke
2021-07-23
Node3D gizmo improvements
jfons
2021-07-21
Use is_equal_approx in more places
Aaron Franke
2021-07-18
Optimize StringName usage
reduz
2021-07-04
Allow using ORMMaterial3D by using BaseMaterial3D as a resource hint
Hugo Locurcio
2021-07-01
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
Aaron Franke
2021-06-30
Fix editor suffixes and degrees conversion
reduz
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-29
Fix UV mapping on CSGSphere
Marcel Admiraal
2021-05-01
Change Path to Path3D in CSGPolygon3D
rafallus
2021-04-30
Prevent setting too big or too small Collision Mask and Layer
Rafał Mikrut
2021-04-27
Fix CSG Path Polygon cache being removed after connect
Johannes Witt
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