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Godot with FMOD integration
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csg_shape.cpp
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Author
2022-03-11
Prevent non-smoothed face normals to participate to smoothed face normals
MythTitans
2022-03-11
Fix normals computation at the 'seam' of smoothed torus shape
MythTitans
2022-03-10
Discern between virtual and abstract class bindings
reduz
2022-03-09
Revert #52647
hoontee
2022-03-09
Add SNAME macro optimization missed during rebase
hoontee
2022-03-08
Properly handle CSGShape parent and visibility updates, plus some refactoring
hoontee
2022-02-16
Fix normals computation at the 'seam' of smoothed sphere and cylinder shapes
MythTitans
2022-02-16
Convert _notification methods to switch - Chunk C
Jakob Bouchard
2022-02-01
Improve the default size for 3D shapes (Box, Capsule, and Cylinder)
Aaron Franke
2022-01-21
Improve CSGPolygon3D documentation
Hugo Locurcio
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2022-01-02
Fix various typos
luz paz
2021-11-03
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-10-25
Refactored Node3D rotation modes
reduz
2021-10-12
Fixed a typo in csg module
M. Huri
2021-09-27
CSGPolygon fixes and features: Angle simplification, UV tiling distance, inte...
jitspoe
2021-09-14
Don't update CSG Shape when not inside tree
Haoyu Qiu
2021-08-12
Merge pull request #51532 from nekomatata/layer-mask-accessors
Rémi Verschelde
2021-08-12
Uniformize layer names, script methods and documentation
PouleyKetchoupp
2021-08-12
Fix multiple issues with CSGPolygon
Marcel Admiraal
2021-07-26
Fix CSGSphere3D mesh creation
Aaron Franke
2021-07-23
Node3D gizmo improvements
jfons
2021-07-21
Use is_equal_approx in more places
Aaron Franke
2021-07-18
Optimize StringName usage
reduz
2021-07-04
Allow using ORMMaterial3D by using BaseMaterial3D as a resource hint
Hugo Locurcio
2021-07-01
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
Aaron Franke
2021-06-30
Fix editor suffixes and degrees conversion
reduz
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-29
Fix UV mapping on CSGSphere
Marcel Admiraal
2021-05-01
Change Path to Path3D in CSGPolygon3D
rafallus
2021-04-30
Prevent setting too big or too small Collision Mask and Layer
Rafał Mikrut
2021-04-27
Fix CSG Path Polygon cache being removed after connect
Johannes Witt
2021-04-25
Fix CSGMesh undo not refreshing gizmo
Marcel Admiraal
2021-03-21
Rename Array.invert() to Array.reverse()
Marcel Admiraal
2021-03-12
Fixes small typos and grammar correction
Anshul7sp1
2021-02-10
Removed _change_notify
reduz
2021-02-10
Make Servers truly Thread Safe
reduz
2021-02-08
Initialize class/struct variables with default values in modules/
Rafał Mikrut
2021-01-09
Use Math_TAU and deg2rad/rad2deg in more places and optimize code
Aaron Franke
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Merge pull request #44183 from madmiraal/box_shape-size
Rémi Verschelde
2020-12-27
Merge pull request #44718 from hoontee/fix-44713
Rémi Verschelde
2020-12-27
Properly handle empty CSGShapes
hoontee
2020-12-08
Use Vector3 instead of 3 floats for CSGBox3D dimensions
Marcel Admiraal
2020-08-11
Merge pull request #40935 from hoontee/master-3
Rémi Verschelde
2020-08-11
Merge pull request #40919 from hoontee/master-2
Rémi Verschelde
2020-08-01
Transform CSGShape collision when necessary
hoontee
2020-07-31
Properly handle empty CSGCombiners
hoontee
2020-07-30
Ensure CSG parent's _make_dirty() is called when entering a tree.
Marcel Admiraal
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