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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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csg
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csg_gizmos.h
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Commit message (
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Author
2021-08-07
Removes const from set functions on the Gizmos
AndreaCatania
2021-07-23
Node3D gizmo improvements
jfons
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-04
Rename EditorNode3DGizmoPlugin "get_name" to "get_gizmo_name"
Aaron Franke
2020-07-10
Add override keywords.
Marcel Admiraal
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-07
Rename all gizmo classes, using the 4.0 node names.
jfons
2020-03-27
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-06-19
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-03-12
Add priority to gizmos and fix small issues
JFonS
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-08-09
New gizmo structure and new gizmo disabling menu
JFonS
2018-05-16
Add missing copyright headers
Guilherme Felipe
2018-04-27
CSG Support for Godot!
Juan Linietsky