index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
modules
/
csg
/
csg_gizmos.cpp
Age
Commit message (
Expand
)
Author
2020-12-04
Rename EditorNode3DGizmoPlugin "get_name" to "get_gizmo_name"
Aaron Franke
2020-05-27
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-04-07
Rename all gizmo classes, using the 4.0 node names.
jfons
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-09-18
Added skin support and simplified APIs to override bone position.
Juan Linietsky
2019-07-05
Improve the CSG shape gizmo drawing
Hugo Locurcio
2019-07-02
Implement snapping in the CSG gizmos and 3D polygon editor
Hugo Locurcio
2019-03-12
Add priority to gizmos and fix small issues
JFonS
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-21
Expose the new gizmo plugin system to scripting
JFonS
2018-10-03
Fix some more warnings reported by CI
Rémi Verschelde
2018-08-28
Fix to make CSGBox the size that is entered in Width, Height and Depth instea...
jmf
2018-08-09
New gizmo structure and new gizmo disabling menu
JFonS
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-05-16
Add missing copyright headers
Guilherme Felipe
2018-04-27
CSG Support for Godot!
Juan Linietsky