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godot-fmod
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Godot with FMOD integration
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csg.cpp
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Author
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-10-14
Replace vector == and is_zero_approx(distance) with is_equal_approx
Aaron Franke
2019-09-19
Fix misc. source comment typos
luz.paz
2019-08-19
Replace is_zero_approx(A.distance_to(B)) with A==B
Paul Trojahn
2019-06-20
Merge pull request #29283 from qarmin/fix_some_always_same_values
Rémi Verschelde
2019-06-20
Fix always true/false values
qarmin
2019-06-11
Fix error macro calls not ending with semicolon
Rémi Verschelde
2019-05-19
Fix typos with codespell
Rémi Verschelde
2019-04-25
Use approximate equallity methods in many places
Aaron Franke
2019-03-01
Fix CSG crash, closes #26281
Juan Linietsky
2019-02-20
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-02-12
Core: Ensure classes match their header filename
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-10-06
Remove redundant "== true" code
Aaron Franke
2018-10-04
Fix GCC 8 warnings about potentially unitialized variables
Rémi Verschelde
2018-09-13
Merge pull request #21982 from luzpaz/misc-typos
Rémi Verschelde
2018-09-12
Misc. typos
luz.paz
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-05-16
Add missing copyright headers
Guilherme Felipe
2018-05-03
updated OAHashMap to use robinhood hashing
karroffel
2018-04-28
-Changed how operators work, any shape can operate on any other
Juan Linietsky
2018-04-28
Avoid CSG freeze condition on degenerates
Juan Linietsky
2018-04-28
Reduce false positives in interior detection by adding a small offset to rayc...
Juan Linietsky
2018-04-27
CSG Support for Godot!
Juan Linietsky