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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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csg
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csg.cpp
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Author
2021-09-21
Add Get Center Method for Rect2/Rect2i and AABB.
Anilforextra
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-21
Use is_equal_approx in more places
Aaron Franke
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-03-21
Rename Array.invert() to Array.reverse()
Marcel Admiraal
2021-03-12
Fixes small typos and grammar correction
Anshul7sp1
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-08-13
Don't attempt to insert points into degenerate triangles.
Marcel Admiraal
2020-08-12
Mark the first shape as inside, not the second shape, when CSG shapes are
Marcel Admiraal
2020-06-29
Use is_equal_approx() instead of vertex_snap when checking if ray is
Marcel Admiraal
2020-06-29
Create degenerate triangles when inserting an edge into a CSG face.
Marcel Admiraal
2020-06-21
Check if point's index exists before adding it to the list of points
Marcel Admiraal
2020-05-27
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-04-29
[Core] Rename linear_interpolate to lerp
Aaron Franke
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-11
Fix various typos
luz.paz
2020-02-21
Fix multiple issues with CSG module.
Marcel Admiraal
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-10-14
Replace vector == and is_zero_approx(distance) with is_equal_approx
Aaron Franke
2019-09-19
Fix misc. source comment typos
luz.paz
2019-08-19
Replace is_zero_approx(A.distance_to(B)) with A==B
Paul Trojahn
2019-06-20
Merge pull request #29283 from qarmin/fix_some_always_same_values
Rémi Verschelde
2019-06-20
Fix always true/false values
qarmin
2019-06-11
Fix error macro calls not ending with semicolon
Rémi Verschelde
2019-05-19
Fix typos with codespell
Rémi Verschelde
2019-04-25
Use approximate equallity methods in many places
Aaron Franke
2019-03-01
Fix CSG crash, closes #26281
Juan Linietsky
2019-02-20
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-02-12
Core: Ensure classes match their header filename
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-10-06
Remove redundant "== true" code
Aaron Franke
2018-10-04
Fix GCC 8 warnings about potentially unitialized variables
Rémi Verschelde
2018-09-13
Merge pull request #21982 from luzpaz/misc-typos
Rémi Verschelde
2018-09-12
Misc. typos
luz.paz
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-05-16
Add missing copyright headers
Guilherme Felipe
2018-05-03
updated OAHashMap to use robinhood hashing
karroffel
2018-04-28
-Changed how operators work, any shape can operate on any other
Juan Linietsky
2018-04-28
Avoid CSG freeze condition on degenerates
Juan Linietsky
2018-04-28
Reduce false positives in interior detection by adding a small offset to rayc...
Juan Linietsky
2018-04-27
CSG Support for Godot!
Juan Linietsky