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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Commit message (
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Author
2022-07-21
Rename OSX to macOS and iPhoneOS to iOS.
bruvzg
2022-05-04
Refactor module initialization
reduz
2022-02-01
[macOS] Enable Objective-C ARC
bruvzg
2022-01-06
Fix multiple missing UTF-8 decoding.
bruvzg
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-10-30
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
Hugo Locurcio
2021-08-22
[macOS] Request camera permission before session init.
bruvzg
2021-07-25
Fix various typos with codespell
luz paz
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-04-29
Replace remaining uses of `NULL` with `nullptr`
Rémi Verschelde
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-10
iOS Modules: separate main platform code from modules
Sergey Minakov
2020-10-02
iOS: Refactoring
Sergey Minakov
2020-09-06
Fix header guards in modules:
Marcel Admiraal
2020-07-25
Modules: update modules to be built for iOS
Sergey Minakov
2020-06-29
[macOS] Add support for the Apple Silicon (ARM64) build target.
bruvzg
2020-06-23
SCons: Enable iOS modules for ARKit and Camera
Sergey Minakov
2020-05-19
Style: Fix unnecessary semicolons that confused clang-format
Rémi Verschelde
2020-03-30
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-21
Make file formatting comply with POSIX and Unix standards
Aaron Franke
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-04
Fix compile error for Windows on Linux
volzhs
2019-12-01
iOS modular build and export implementation.
bruvzg