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2018-02-27doc: Remove status from hardcoded version stringRémi Verschelde
It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-27Merge pull request #17021 from AndreaCatania/kinfixRémi Verschelde
Fixed bullet kinematic char sliding
2018-02-27Implemented Bullet method omit forcesAndrea Catania
2018-02-25Fixed kinematic char slidingAndrea Catania
2018-02-21Fix typos with codespellluz.paz
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ```
2018-02-20Merge pull request #16757 from AndreaCatania/kinpushRémi Verschelde
Improved kinematic body, Now can move rigid body
2018-02-20Improved kinematic body 2D and 3D, Now can move rigid bodyAndrea Catania
2018-02-19Merge pull request #16530 from AndreaCatania/raysRémi Verschelde
Improved ray shape (2D and 3D) by addiing the possibility to act as r…
2018-02-19Improved ray shape (2D and 3D) by addiing the possibility to act as regular ↵Andrea Catania
shape
2018-02-19Merge pull request #16751 from AndreaCatania/moreAPIsRémi Verschelde
Added Physics state APIs
2018-02-19doc: Update version string in headerRémi Verschelde
2018-02-16Added Physics state APIsAndrea Catania
2018-02-14Merge pull request #16681 from AndreaCatania/kin_tRémi Verschelde
Added return true o collide when no rusult is NULL
2018-02-14Added return true o collide when no rusult is NULLAndrea Catania
2018-02-14Merge pull request #16547 from Dar13/kinematic_gravity_fixRémi Verschelde
Fixes gravity calculation for kinematic bodies in Bullet
2018-02-13Fixes gravity calculation for kinematic bodies in BulletNeil Moore
2018-02-05Added physics API in order to enable/disable collisions between rigidbody ↵Andrea Catania
attached to a joint with bullet physics bullet Fixes #16424
2018-02-01Fix inconsistencies and typos in argument namesPaolo Perkovic
2018-01-25doc: Sync with current sourceRémi Verschelde
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
2018-01-24Improved stabilization of ray shape in BulletAndrea Catania
2018-01-21attemp to fix #15743Mariano Suligoy
2018-01-18Fix typos in code and docs with codespellRémi Verschelde
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-16Fixed bullet physics body shape scalingAndreaCatania
2018-01-13SCons: Allow unbundling bullet on Linux (only 2.87+)Rémi Verschelde
2018-01-13bullet: Streamline bundling, remove extraneous src/ folderRémi Verschelde
Document version and how to extract sources in thirdparty/README.md. Drop unnecessary CMake and Premake files. Simplify SCsub, drop unused one.
2018-01-13doc: Update version string in XMLRémi Verschelde
2018-01-08Removed useless error print on bullet shapesAndreaCatania
2018-01-08Fixed Bullet collision shapes scaleAndreaCatania
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
2018-01-04Merge pull request #13257 from AndreaCatania/masterRémi Verschelde
Fixed kinematic movement stuck, Changed how shape scale works.
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2017-12-30fix typo in switch statementfirefly2442
2017-12-23Fixed kinematic movement stuck, Changed how shape scale works, OptimizedAndreaCatania
2017-12-23Fixed dispatch callbackAndreaCatania
2017-12-23Fixed rigidbody sleping, Fixes #13952AndreaCatania
2017-12-23Fixed intersect_shape crash, closes #13697AndreaCatania
2017-12-13Scons: Build modules in seperate env.Andreas Haas
2017-12-11Merge pull request #13836 from AndreaCatania/scaleRémi Verschelde
Fixed bullet scale on get_transform and joints
2017-12-11Merge pull request #14516 from AndreaCatania/patch-2Rémi Verschelde
Implemented physics linear and angular lock
2017-12-10Implemented physics linear and angular lockAndreaCatania
2017-12-10Ray cast return shape id. Fixes #14473AndreaCatania
2017-12-09Changed how 6DOF limits worksAndreaCatania
2017-12-09Merge pull request #12756 from Stratos695/masterRémi Verschelde
Allowing double-axis lock in RigidBody & KinematicBody (Fixes #12500)
2017-12-09Fixed joint scaleAndreaCatania
2017-12-08Fixed bullet get_transform scaleAndreaCatania
2017-12-07Style: Apply new clang-format 5.0 style to all filesRémi Verschelde
2017-11-30Fixed bullet server null pointer checkAndrea Catania
Fixed bullet server null pointer check
2017-11-24doc: Update header version for 3.0-betaRémi Verschelde
2017-11-23Removed shape marginAndreaCatania
2017-11-23Merge pull request #13202 from AndreaCatania/masterRémi Verschelde
Space override scratching when body is add to world