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AgeCommit message (Expand)Author
2020-07-27Revert "Allow Area2D and 3D mouse events without a collision layer"Rémi Verschelde
2020-07-27Merge pull request #40252 from AndreaCatania/flushRémi Verschelde
2020-07-27- Enhanced the flush mechanism by flushing only needed thing.Andrea Catania
2020-07-24Ensure Bullet HeightMapShape3D data width and depth are at least 2.Marcel Admiraal
2020-07-18Use difference in position to check whether motion in Bullet is too closeMarcel Admiraal
2020-07-14Fix overlappingObjects vector crashvolzhs
2020-07-12Set isScratchedSpaceOverrideModificator to false when removing aMarcel Admiraal
2020-07-11Merge pull request #40193 from KoBeWi/dem_pikksRémi Verschelde
2020-07-10Add override keywords.Marcel Admiraal
2020-07-10Allow Area2D and 3D mouse events without a collision layerTomasz Chabora
2020-07-08Move Bullet physics query flush from Bullet space pre-tick callback toMarcel Admiraal
2020-07-07Merge pull request #39726 from AndreaCatania/add_body_impr_physicsRémi Verschelde
2020-07-07Merge pull request #39735 from AndreaCatania/bullet_phy_add_apiRémi Verschelde
2020-07-06Clear a Bullet Area's overlappingObjects vector when removing an areaMarcel Admiraal
2020-07-02Merge pull request #37350 from aaronfranke/force-impulseRémi Verschelde
2020-06-24Added BulletPhysics APIs to return internal objects and fixed a typo.Andrea Catania
2020-06-24Optimized physics object spawn time and optimized shape usage when the shape ...Andrea Catania
2020-06-22Merge pull request #39747 from nekomatata/fix-crash-space-queryRémi Verschelde
2020-06-22Fix crashes with invalid shapes in BulletPhysicsDirectSpaceState queriesPouleyKetchoupp
2020-06-21Merge pull request #34236 from madmiraal/enable-bullet-debugRémi Verschelde
2020-06-21Check for motion in cast_motion() before doing Bullet convexSweepTest().Marcel Admiraal
2020-06-02Refactor physics force and impulse codeAaron Franke
2020-05-29Merge pull request #39085 from madmiraal/fix-39059Rémi Verschelde
2020-05-27Split `Geometry` singleton into `Geometry2D` and `Geometry3D`Andrii Doroshenko (Xrayez)
2020-05-27Correct Bullet's default Area angular damp value.Marcel Admiraal
2020-05-19Style: Fix unnecessary semicolons that confused clang-formatRémi Verschelde
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-14Enforce use of bool literals instead of integersRémi Verschelde
2020-05-14Port member initialization from constructor to declaration (C++11)Rémi Verschelde
2020-05-10Revert "Renamed plane's d to distance"Rémi Verschelde
2020-05-10Style: clang-format: Disable AllowShortCaseLabelsOnASingleLineRémi Verschelde
2020-05-10Style: clang-format: Disable AllowShortIfStatementsOnASingleLineRémi Verschelde
2020-05-10Renamed plane's d to distanceMarcus Elg
2020-04-27Better damping implementation for Bullet rigid bodiesPouleyKetchoupp
2020-04-27Update to bullet master (2.90)PouleyKetchoupp
2020-04-20DocData: Skip unexposed classesRémi Verschelde
2020-04-14Fix set_sleep_state in Bullet body direct statePouleyKetchoupp
2020-04-02Replace NULL with nullptrlupoDharkael
2020-04-02Merge pull request #37504 from qarmin/out_of_bound_cursorRémi Verschelde
2020-04-01Enable Bullet DEBUG on debug builds.Marcel Admiraal
2020-04-01Fix out of bound array access caused by unassigned variableRafał Mikrut
2020-03-30Merge pull request #37436 from akien-mga/doc-node-renamesRémi Verschelde
2020-03-30doc: Update classref with node renamesRémi Verschelde
2020-03-30SCons: Format buildsystem files with psf/blackRémi Verschelde
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky
2020-03-17Style: Set clang-format Standard to Cpp11Rémi Verschelde
2020-03-09change an exclamation mark to a dotPierre Caye