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2020-09-20
Merge pull request #41426 from madmiraal/fix-bullet-zero-scale
Rémi Verschelde
2020-09-18
Remove the unnecessary sync() and the restrictions it imposes on 3D Physics.
Marcel Admiraal
2020-09-14
Fix RigidBodyBullet areasWhereIam element shift.
Marcel Admiraal
2020-09-06
Avoid adding margin twice along capsule Y axis
Andrea Catania
2020-08-22
Check and correct for zero scaling when unscaling Bullet basis.
Marcel Admiraal
2020-08-05
Merge pull request #40989 from madmiraal/fix-40739
Andrea Catania
2020-08-05
Fixes leak when creating bullet shape
Rafał Mikrut
2020-08-03
Reload Bullet space override modifier even when RigidBody is inactive.
Marcel Admiraal
2020-07-27
Revert "Allow Area2D and 3D mouse events without a collision layer"
Rémi Verschelde
2020-07-27
Merge pull request #40252 from AndreaCatania/flush
Rémi Verschelde
2020-07-27
- Enhanced the flush mechanism by flushing only needed thing.
Andrea Catania
2020-07-24
Ensure Bullet HeightMapShape3D data width and depth are at least 2.
Marcel Admiraal
2020-07-18
Use difference in position to check whether motion in Bullet is too close
Marcel Admiraal
2020-07-14
Fix overlappingObjects vector crash
volzhs
2020-07-12
Set isScratchedSpaceOverrideModificator to false when removing a
Marcel Admiraal
2020-07-11
Merge pull request #40193 from KoBeWi/dem_pikks
Rémi Verschelde
2020-07-10
Add override keywords.
Marcel Admiraal
2020-07-10
Allow Area2D and 3D mouse events without a collision layer
Tomasz Chabora
2020-07-08
Move Bullet physics query flush from Bullet space pre-tick callback to
Marcel Admiraal
2020-07-07
Merge pull request #39726 from AndreaCatania/add_body_impr_physics
Rémi Verschelde
2020-07-07
Merge pull request #39735 from AndreaCatania/bullet_phy_add_api
Rémi Verschelde
2020-07-06
Clear a Bullet Area's overlappingObjects vector when removing an area
Marcel Admiraal
2020-07-02
Merge pull request #37350 from aaronfranke/force-impulse
Rémi Verschelde
2020-06-24
Added BulletPhysics APIs to return internal objects and fixed a typo.
Andrea Catania
2020-06-24
Optimized physics object spawn time and optimized shape usage when the shape ...
Andrea Catania
2020-06-22
Merge pull request #39747 from nekomatata/fix-crash-space-query
Rémi Verschelde
2020-06-22
Fix crashes with invalid shapes in BulletPhysicsDirectSpaceState queries
PouleyKetchoupp
2020-06-21
Merge pull request #34236 from madmiraal/enable-bullet-debug
Rémi Verschelde
2020-06-21
Check for motion in cast_motion() before doing Bullet convexSweepTest().
Marcel Admiraal
2020-06-02
Refactor physics force and impulse code
Aaron Franke
2020-05-29
Merge pull request #39085 from madmiraal/fix-39059
Rémi Verschelde
2020-05-27
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-27
Correct Bullet's default Area angular damp value.
Marcel Admiraal
2020-05-19
Style: Fix unnecessary semicolons that confused clang-format
Rémi Verschelde
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Enforce use of bool literals instead of integers
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-10
Revert "Renamed plane's d to distance"
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-05-10
Renamed plane's d to distance
Marcus Elg
2020-04-27
Better damping implementation for Bullet rigid bodies
PouleyKetchoupp
2020-04-27
Update to bullet master (2.90)
PouleyKetchoupp
2020-04-20
DocData: Skip unexposed classes
Rémi Verschelde
2020-04-14
Fix set_sleep_state in Bullet body direct state
PouleyKetchoupp
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-04-02
Merge pull request #37504 from qarmin/out_of_bound_cursor
Rémi Verschelde
2020-04-01
Enable Bullet DEBUG on debug builds.
Marcel Admiraal
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