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2020-03-30Merge pull request #37436 from akien-mga/doc-node-renamesRémi Verschelde
2020-03-30doc: Update classref with node renamesRémi Verschelde
2020-03-30SCons: Format buildsystem files with psf/blackRémi Verschelde
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky
2020-03-17Style: Set clang-format Standard to Cpp11Rémi Verschelde
2020-03-09change an exclamation mark to a dotPierre Caye
2020-02-26Merge pull request #33690 from Phischermen/area-enhancementRémi Verschelde
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-24Enabled concave collision detection with Areas in Bullet.Phischermen
2020-02-23Changed default capsule axis to verticalYuri Roubinsky
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-02-13Remove more deprecated methods and codeRémi Verschelde
2020-02-12ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky
2020-02-11Fix code formatting issues and VS compilationRémi Verschelde
2020-02-11Modernized default 3D material, fixes material bugs.Juan Linietsky
2020-02-11Refactored RID/RID_Owner to always use O(1) allocation.Juan Linietsky
2020-02-09Make softbody completelly stiff to attachment pointAndrea Catania
2020-02-05Add do..while(0) wrappers to macros without one.Marcel Admiraal
2020-02-05Remove duplicate WARN_PRINT macro.Marcel Admiraal
2020-02-05Remove duplicate ERR_PRINT macro.Marcel Admiraal
2020-01-31Update docs to version 4.0clayjohn
2020-01-26doc: Drop unused 'category' property from headerRémi Verschelde
2020-01-21Bullet: Prevent potential division by zeroRémi Verschelde
2020-01-11Merge pull request #34225 from madmiraal/fix-34210Rémi Verschelde
2020-01-08bullet: Sync with upstream 2.89Rémi Verschelde
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-12-10Add check for zero length motion at beginning of each sweep test loopMarcel Admiraal
2019-12-09Check that motion is not zero before doing a sweep test.Marcel Admiraal
2019-10-28Fix some crashes and using null pointersRafał Mikrut
2019-10-14Call activate function when setting RigidBodyBullet activation state.Marcel Admiraal
2019-10-08Fixed RigidBody stuttering when changing collision layer/maskPouleyKetchoupp
2019-08-12Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in rest of 'modules/'Robin Hübner
2019-08-07Fixed KinematicCollision.get_local_shape() - the local shape id was never set...PouleyKetchoupp
2019-07-23Update some dead links in the codebaseMichael Alexsander Silva Dias
2019-07-23Fix some code found by Coverity Scan and PVS Studioqarmin
2019-07-07Fixes minor issues found by static analyzerqarmin
2019-07-03SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor definesRémi Verschelde
2019-07-01Merge pull request #29980 from Dentrax/directed-by-qarminRémi Verschelde
2019-07-01fix some crashesFurkan Türkal
2019-06-24Merge pull request #29938 from jonri/fix-collisionshape-scaleRémi Verschelde
2019-06-20Fix updating of collision shape when the transform is setJon Ring
2019-06-19Made use of semicolons more consitent, fixed formattingJohnJLight
2019-06-11Fix error macro calls not ending with semicolonRémi Verschelde
2019-06-11bullet: Sync with current upstream master branchRémi Verschelde
2019-05-19Fix typos with codespellRémi Verschelde
2019-05-16Merge pull request #28595 from godotengine/AndreaCatania-patch-1Max Hilbrunner
2019-05-16Improved CCD calculation algorithmAndrea Catania
2019-05-16Revert "Revert "Implemented terrain raycast acceleration""Rémi Verschelde