Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-04-18 | Merge pull request #18204 from tagcup/quat_scale | Rémi Verschelde | |
Avoid converting Quat to Euler angles when not necessary. | |||
2018-04-14 | Avoid converting Quat to Euler angles when not necessary. | tagcup | |
Also ensure that get_scale doesn't arbitrarlity change the signs of scales, ensuring that the combination of get_rotation and get_scale gives the correct basis. Added various missing functions and constructors. Should close #17968. | |||
2018-04-12 | Removed useless check | Andrea Catania | |
2018-04-12 | Fixed wrong function call | Andrea Catania | |
2018-04-12 | Rigidbody wake up when hitten by a kinematic body | Andrea Catania | |
2018-04-09 | Fixed area overlap cleaning | Andrea Catania | |
2018-04-06 | Merge pull request #17899 from AndreaCatania/area_cleaning | Rémi Verschelde | |
Fixed physics server area cleaning | |||
2018-04-06 | Fixed physics server area cleaning | Andrea Catania | |
2018-04-05 | Merge pull request #17806 from Zylann/fix_heightmap_shape_size_check | Rémi Verschelde | |
Make heightmap shape usable in PhysicsServer | |||
2018-04-04 | Corrected physics query max result checking | Andrea Catania | |
2018-04-04 | Merge pull request #17959 from AndreaCatania/kinfix2 | Rémi Verschelde | |
Fixed kinematic sliding on trimesh | |||
2018-04-04 | Fixed kinematic sliding on trimesh | Andrea Catania | |
2018-04-03 | Merge pull request #17900 from AndreaCatania/area_mon | Rémi Verschelde | |
physics area added monitorable check | |||
2018-04-02 | Fix of a possible memory leak: ConcavePolygonShapeBullet::setup was able to ↵ | Alexander Alekseev | |
exit without releasing the 'shapeInterface' pointer. | |||
2018-04-01 | physics area added monitorable check | Andrea Catania | |
2018-03-28 | Make heightmap shape usable from PhysicsServer | Marc Gilleron | |
- Fixed bad size check - Fixed bad member initialization - Removed unused cell_size (Bullet expects us to use localScaling) - Accept precomputed min/max height, will be calculated if not provided | |||
2018-03-13 | Fixed leak in BulletPhysicsServer | Wilson E. Alvarez | |
2018-02-27 | doc: Remove status from hardcoded version string | Rémi Verschelde | |
It has no practical use case and just generates noise for each alpha, beta, etc. | |||
2018-02-27 | Merge pull request #17021 from AndreaCatania/kinfix | Rémi Verschelde | |
Fixed bullet kinematic char sliding | |||
2018-02-27 | Implemented Bullet method omit forces | Andrea Catania | |
2018-02-25 | Fixed kinematic char sliding | Andrea Catania | |
2018-02-21 | Fix typos with codespell | luz.paz | |
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ``` | |||
2018-02-20 | Merge pull request #16757 from AndreaCatania/kinpush | Rémi Verschelde | |
Improved kinematic body, Now can move rigid body | |||
2018-02-20 | Improved kinematic body 2D and 3D, Now can move rigid body | Andrea Catania | |
2018-02-19 | Merge pull request #16530 from AndreaCatania/rays | Rémi Verschelde | |
Improved ray shape (2D and 3D) by addiing the possibility to act as r… | |||
2018-02-19 | Improved ray shape (2D and 3D) by addiing the possibility to act as regular ↵ | Andrea Catania | |
shape | |||
2018-02-19 | Merge pull request #16751 from AndreaCatania/moreAPIs | Rémi Verschelde | |
Added Physics state APIs | |||
2018-02-19 | doc: Update version string in header | Rémi Verschelde | |
2018-02-16 | Added Physics state APIs | Andrea Catania | |
2018-02-14 | Merge pull request #16681 from AndreaCatania/kin_t | Rémi Verschelde | |
Added return true o collide when no rusult is NULL | |||
2018-02-14 | Added return true o collide when no rusult is NULL | Andrea Catania | |
2018-02-14 | Merge pull request #16547 from Dar13/kinematic_gravity_fix | Rémi Verschelde | |
Fixes gravity calculation for kinematic bodies in Bullet | |||
2018-02-13 | Fixes gravity calculation for kinematic bodies in Bullet | Neil Moore | |
2018-02-05 | Added physics API in order to enable/disable collisions between rigidbody ↵ | Andrea Catania | |
attached to a joint with bullet physics bullet Fixes #16424 | |||
2018-02-01 | Fix inconsistencies and typos in argument names | Paolo Perkovic | |
2018-01-25 | doc: Sync with current source | Rémi Verschelde | |
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage). | |||
2018-01-24 | Improved stabilization of ray shape in Bullet | Andrea Catania | |
2018-01-21 | attemp to fix #15743 | Mariano Suligoy | |
2018-01-18 | Fix typos in code and docs with codespell | Rémi Verschelde | |
Using v1.11.0 from https://github.com/lucasdemarchi/codespell | |||
2018-01-16 | Fixed bullet physics body shape scaling | AndreaCatania | |
2018-01-13 | SCons: Allow unbundling bullet on Linux (only 2.87+) | Rémi Verschelde | |
2018-01-13 | bullet: Streamline bundling, remove extraneous src/ folder | Rémi Verschelde | |
Document version and how to extract sources in thirdparty/README.md. Drop unnecessary CMake and Premake files. Simplify SCsub, drop unused one. | |||
2018-01-13 | doc: Update version string in XML | Rémi Verschelde | |
2018-01-08 | Removed useless error print on bullet shapes | AndreaCatania | |
2018-01-08 | Fixed Bullet collision shapes scale | AndreaCatania | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-04 | Merge pull request #13257 from AndreaCatania/master | Rémi Verschelde | |
Fixed kinematic movement stuck, Changed how shape scale works. | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-30 | fix typo in switch statement | firefly2442 | |
2017-12-23 | Fixed kinematic movement stuck, Changed how shape scale works, Optimized | AndreaCatania | |