Age | Commit message (Expand) | Author |
2018-10-07 | Optimitzed area overlap checks | Andrea Catania |
2018-10-06 | Improved code that handles collision shapes, fixes #21945 | Andrea Catania |
2018-10-05 | Improved trimesh stability | Andrea Catania |
2018-10-05 | Removed wrong equal vertex thresold to GJK solver | Andrea Catania |
2018-10-05 | Added correct allowed penetration parameter to cast motion API | Andrea Catania |
2018-10-01 | Fix mismatched class/struct definition warnings [-Wmismatched-tags] | Rémi Verschelde |
2018-09-28 | Fix warnings about wrong member initialization order [-Wreorder] | Rémi Verschelde |
2018-09-28 | SCons: Build thirdparty code in own env, disable warnings | Rémi Verschelde |
2018-09-27 | Fix warnings about unhandled enum value in switch [-Wswitch] | Rémi Verschelde |
2018-09-27 | Fix various warnings: [-Waddress], [-Wpointer-arith], [-Wwrite-strings], [-Wr... | Rémi Verschelde |
2018-09-22 | Corrected cast_motion query behaviour | Andrea Catania |
2018-09-22 | Added rayshape solver algorithm to soft body configurator fixes #22283 fixes ... | Andrea Catania |
2018-09-19 | Added automatically set velocity when rigid is kinematic | Andrea Catania |
2018-09-19 | Added check to prevent contact signal to happen too early | Andrea Catania |
2018-09-16 | Add null check in godot result callback | muiroc |
2018-09-13 | Merge pull request #21982 from luzpaz/misc-typos | Rémi Verschelde |
2018-09-12 | Misc. typos | luz.paz |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-09-10 | Merge pull request #21921 from AndreaCatania/bugfix2 | Rémi Verschelde |
2018-09-10 | Fiex bullet crash | Andrea Catania |
2018-09-10 | Fix indentation in bullet SCsub | Poommetee Ketson |
2018-09-07 | Fixed crash during raycast and CCD radius calculation | Andrea Catania |
2018-09-07 | Merge pull request #21808 from AndreaCatania/optitri | Juan Linietsky |
2018-09-07 | Update bullet to Master 12409f1118a7c7a266f9071350c70789dfe73bb9 | Andrea Catania |
2018-09-06 | Fixing trimesh precision | Andrea Catania |
2018-09-06 | Optimized in case is used just 1 shape with no transform | Andrea Catania |
2018-09-05 | Fixed bullet area vs Trimesh shape overlap | Andrea Catania |
2018-08-29 | Fixed crash if convex has 0 vertices | Andrea Catania |
2018-08-29 | Initialise rays_found count in test_ray_separation. | Ibrahn Sahir |
2018-08-27 | Fix build after c2a9cb34 | Rémi Verschelde |
2018-08-26 | Correctly set safe_motion on cast_motion query Fixes: #21212 | Andrea Catania |
2018-08-26 | Added deprecated to joints un/used parameters | Andrea Catania |
2018-08-24 | Merge pull request #21049 from AndreaCatania/joints | Rémi Verschelde |
2018-08-24 | Make some debug prints verbose-only, remove others | Rémi Verschelde |
2018-08-21 | Added ray / shape / point / motion / rest cast exclusion of area and or body | Andrea Catania |
2018-08-21 | Merge pull request #20101 from panzergame/shape_margin | Rémi Verschelde |
2018-08-20 | Fixes to move and slide and ray separation, implement separation in Godot phy... | Juan Linietsky |
2018-08-20 | Merge pull request #20908 from AndreaCatania/kiSlope | Juan Linietsky |
2018-08-19 | Bullet picking will now ignore objects without input_ray_pickable | John Teasdale |
2018-08-19 | Added ray shape and move_and_slide with snapping on 3D. | Andrea Catania |
2018-08-18 | Improved move_and_slide function to stay on slope and fall on steep slope | Andrea Catania |
2018-08-16 | Expose bullet shape margin to UI. | Tristan Porteries |
2018-08-15 | Improved 6DOF joint implementation, and removed useless function from cone joint | Andrea Catania |
2018-08-07 | Merge pull request #20381 from AndreaCatania/phymat_2 | Juan Linietsky |
2018-08-07 | Removed physics material combination mode. Added rough and absorbent paramete... | Andrea Catania |
2018-08-03 | Fixed SoftBody pinned point offset calculation | Andrea Catania |
2018-07-26 | Merge pull request #15643 from organicpencil/bullet_contact_impulse | Rémi Verschelde |
2018-07-26 | Reduce unnecessary COW on Vector by make writing explicit | Hein-Pieter van Braam |
2018-07-24 | Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respecti... | Tiger Caldwell |
2018-07-23 | Implemented Soft body | AndreaCatania |