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AgeCommit message (Expand)Author
2019-01-30Avoid inertia calculation for empty shape - BulletAndrea Catania
2019-01-28Fixed Rigidbody first frame center spawnAndrea Catania
2019-01-27Bullet: Enable BT_DEBUG on debug buildsRémi Verschelde
2019-01-21Fixed area overlaps if not moveAndrea Catania
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-12-27Fix size in HeightMapShapeBullet::set_dataRémi Verschelde
2018-12-22`GodotRestInfoContactResultCallback::addSingleResult` now returns normalDaniel Abbott
2018-12-09Merge pull request #20745 from Zylann/heightmap_from_imageRémi Verschelde
2018-11-28Merge pull request #23994 from AndreaCatania/precRémi Verschelde
2018-11-27Added function to control 6DOF precisionAndrea Catania
2018-11-26Add more max-checking to physics queriesFlorian Jung
2018-11-22Improved algorithm that check collisionAndrea Catania
2018-11-17Merge pull request #23668 from sdfgeoff/fix_angular_constraintsRémi Verschelde
2018-11-16Fix some undefined behaviour in Bullet module.Ibrahn Sahir
2018-11-16-Make sure monitorable cant be flipped while flushing queries, fixes #17330Juan Linietsky
2018-11-13Added angular restitutionGeoffrey Irons
2018-10-08Fix multi-statement macro call not being covered.J08nY
2018-10-07Optimitzed area overlap checksAndrea Catania
2018-10-06Improved code that handles collision shapes, fixes #21945Andrea Catania
2018-10-05Improved trimesh stabilityAndrea Catania
2018-10-05Removed wrong equal vertex thresold to GJK solverAndrea Catania
2018-10-05Added correct allowed penetration parameter to cast motion APIAndrea Catania
2018-10-01Fix mismatched class/struct definition warnings [-Wmismatched-tags]Rémi Verschelde
2018-09-28Fix warnings about wrong member initialization order [-Wreorder]Rémi Verschelde
2018-09-28SCons: Build thirdparty code in own env, disable warningsRémi Verschelde
2018-09-27Fix warnings about unhandled enum value in switch [-Wswitch]Rémi Verschelde
2018-09-27Fix various warnings: [-Waddress], [-Wpointer-arith], [-Wwrite-strings], [-Wr...Rémi Verschelde
2018-09-22Corrected cast_motion query behaviourAndrea Catania
2018-09-22Added rayshape solver algorithm to soft body configurator fixes #22283 fixes ...Andrea Catania
2018-09-19Added automatically set velocity when rigid is kinematicAndrea Catania
2018-09-19Added check to prevent contact signal to happen too earlyAndrea Catania
2018-09-16Add null check in godot result callbackmuiroc
2018-09-13Merge pull request #21982 from luzpaz/misc-typosRémi Verschelde
2018-09-12Misc. typosluz.paz
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-09-10Merge pull request #21921 from AndreaCatania/bugfix2Rémi Verschelde
2018-09-10Fiex bullet crashAndrea Catania
2018-09-10Fix indentation in bullet SCsubPoommetee Ketson
2018-09-07Fixed crash during raycast and CCD radius calculationAndrea Catania
2018-09-07Merge pull request #21808 from AndreaCatania/optitriJuan Linietsky
2018-09-07Update bullet to Master 12409f1118a7c7a266f9071350c70789dfe73bb9Andrea Catania
2018-09-06Fixing trimesh precisionAndrea Catania
2018-09-06Optimized in case is used just 1 shape with no transformAndrea Catania
2018-09-05Fixed bullet area vs Trimesh shape overlapAndrea Catania
2018-08-29Fixed crash if convex has 0 verticesAndrea Catania
2018-08-29Initialise rays_found count in test_ray_separation.Ibrahn Sahir
2018-08-27Fix build after c2a9cb34Rémi Verschelde
2018-08-26Correctly set safe_motion on cast_motion query Fixes: #21212Andrea Catania
2018-08-26Added deprecated to joints un/used parametersAndrea Catania
2018-08-24Merge pull request #21049 from AndreaCatania/jointsRémi Verschelde