index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
modules
/
bullet
Age
Commit message (
Expand
)
Author
2020-08-05
Fixes leak when creating bullet shape
Rafał Mikrut
2020-08-03
Reload Bullet space override modifier even when RigidBody is inactive.
Marcel Admiraal
2020-07-27
Revert "Allow Area2D and 3D mouse events without a collision layer"
Rémi Verschelde
2020-07-27
Merge pull request #40252 from AndreaCatania/flush
Rémi Verschelde
2020-07-27
- Enhanced the flush mechanism by flushing only needed thing.
Andrea Catania
2020-07-24
Ensure Bullet HeightMapShape3D data width and depth are at least 2.
Marcel Admiraal
2020-07-18
Use difference in position to check whether motion in Bullet is too close
Marcel Admiraal
2020-07-14
Fix overlappingObjects vector crash
volzhs
2020-07-12
Set isScratchedSpaceOverrideModificator to false when removing a
Marcel Admiraal
2020-07-11
Merge pull request #40193 from KoBeWi/dem_pikks
Rémi Verschelde
2020-07-10
Add override keywords.
Marcel Admiraal
2020-07-10
Allow Area2D and 3D mouse events without a collision layer
Tomasz Chabora
2020-07-08
Move Bullet physics query flush from Bullet space pre-tick callback to
Marcel Admiraal
2020-07-07
Merge pull request #39726 from AndreaCatania/add_body_impr_physics
Rémi Verschelde
2020-07-07
Merge pull request #39735 from AndreaCatania/bullet_phy_add_api
Rémi Verschelde
2020-07-06
Clear a Bullet Area's overlappingObjects vector when removing an area
Marcel Admiraal
2020-07-02
Merge pull request #37350 from aaronfranke/force-impulse
Rémi Verschelde
2020-06-24
Added BulletPhysics APIs to return internal objects and fixed a typo.
Andrea Catania
2020-06-24
Optimized physics object spawn time and optimized shape usage when the shape ...
Andrea Catania
2020-06-22
Merge pull request #39747 from nekomatata/fix-crash-space-query
Rémi Verschelde
2020-06-22
Fix crashes with invalid shapes in BulletPhysicsDirectSpaceState queries
PouleyKetchoupp
2020-06-21
Merge pull request #34236 from madmiraal/enable-bullet-debug
Rémi Verschelde
2020-06-21
Check for motion in cast_motion() before doing Bullet convexSweepTest().
Marcel Admiraal
2020-06-02
Refactor physics force and impulse code
Aaron Franke
2020-05-29
Merge pull request #39085 from madmiraal/fix-39059
Rémi Verschelde
2020-05-27
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-27
Correct Bullet's default Area angular damp value.
Marcel Admiraal
2020-05-19
Style: Fix unnecessary semicolons that confused clang-format
Rémi Verschelde
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Enforce use of bool literals instead of integers
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-10
Revert "Renamed plane's d to distance"
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-05-10
Renamed plane's d to distance
Marcus Elg
2020-04-27
Better damping implementation for Bullet rigid bodies
PouleyKetchoupp
2020-04-27
Update to bullet master (2.90)
PouleyKetchoupp
2020-04-20
DocData: Skip unexposed classes
Rémi Verschelde
2020-04-14
Fix set_sleep_state in Bullet body direct state
PouleyKetchoupp
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-04-02
Merge pull request #37504 from qarmin/out_of_bound_cursor
Rémi Verschelde
2020-04-01
Enable Bullet DEBUG on debug builds.
Marcel Admiraal
2020-04-01
Fix out of bound array access caused by unassigned variable
Rafał Mikrut
2020-03-30
Merge pull request #37436 from akien-mga/doc-node-renames
Rémi Verschelde
2020-03-30
doc: Update classref with node renames
Rémi Verschelde
2020-03-30
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
[prev]
[next]