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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2017-12-10
Implemented physics linear and angular lock
AndreaCatania
2017-12-10
Ray cast return shape id. Fixes #14473
AndreaCatania
2017-12-09
Changed how 6DOF limits works
AndreaCatania
2017-12-09
Merge pull request #12756 from Stratos695/master
Rémi Verschelde
2017-12-09
Fixed joint scale
AndreaCatania
2017-12-08
Fixed bullet get_transform scale
AndreaCatania
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-11-30
Fixed bullet server null pointer check
Andrea Catania
2017-11-24
doc: Update header version for 3.0-beta
Rémi Verschelde
2017-11-23
Removed shape margin
AndreaCatania
2017-11-23
Merge pull request #13202 from AndreaCatania/master
Rémi Verschelde
2017-11-23
Space override scratching when body is add to world
AndreaCatania
2017-11-22
Merge pull request #13159 from AndreaCatania/ray
Rémi Verschelde
2017-11-21
Removed type_mask and fixed some variable name
AndreaCatania
2017-11-21
Set gravity on change body mode
AndreaCatania
2017-11-20
bullet cast_motion: reordered null check
muiroc
2017-11-19
Merge pull request #13046 from AndreaCatania/kinfix
Rémi Verschelde
2017-11-19
Added null check in Bullet cast_motion API
AndreaCatania
2017-11-19
Fixed gravity scale
AndreaCatania
2017-11-19
Removed dynamic_cast from Bullet Server
AndreaCatania
2017-11-19
Fixed kinematic movement on concave shape
AndreaCatania
2017-11-15
doc: Make all module docs self-contained
Rémi Verschelde
2017-11-10
Allow double-axis lock in RigidBody and KinematicBody
Eric Rybicki
2017-11-09
Merge pull request #12713 from AndreaCatania/master
Juan Linietsky
2017-11-07
Fixed collision exception - #12681
AndreaCatania
2017-11-07
Rewritten kinematic system
AndreaCatania
2017-11-05
Bullet - Added support to multiple spaces
AndreaCatania
2017-11-04
Bullet physics engine implementation
AndreaCatania
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