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AgeCommit message (Expand)Author
2021-08-09Fix applied rotation from moving platforms in move_and_slidePouleyKetchoupp
2021-07-19One-directional collision layer check for rigid bodies and soft bodiesPouleyKetchoupp
2021-07-19Ensure KinematicBodies only interact with other Bodies with matching mask.Marcel Admiraal
2021-06-07Style: Cleanup uses of double spaces between wordsRémi Verschelde
2021-06-04More explanatory names for RigidBody modesPouleyKetchoupp
2021-06-03Disable 3D-only modules when 3D is disabledAaron Franke
2021-06-03Rename files and the exposed name for Transform3DAaron Franke
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-04-22Unexpose _direct_state_changed in PhysicsBodyrafallus
2021-04-20Merge pull request #47347 from nekomatata/heightmap-supportRémi Verschelde
2021-04-06Check for the use of an empty shape in Bullet Kinematic collisionsMarcel Admiraal
2021-03-25Heightmap collision shape support in Godot PhysicsPouleyKetchoupp
2021-03-20Merge pull request #46937 from nekomatata/soft-body-supportRémi Verschelde
2021-03-18Disable backface collision with ConcavePolygonShape by defaultPouleyKetchoupp
2021-03-18SoftBody support in GodotPhysics 3DPouleyKetchoupp
2021-03-12Fixes small typos and grammar correctionAnshul7sp1
2021-03-06Added some checks to prevent accessing a null colliderDuddino
2021-02-10Make Servers truly Thread Safereduz
2021-02-08Initialize class/struct variables with default values in modules/Rafał Mikrut
2021-01-28Use real_t in physics codeAaron Franke
2021-01-14Merge pull request #43923 from madmiraal/fix-43588Rémi Verschelde
2021-01-13Only remove Bullet's body constraints when removing body from spaceMarcel Admiraal
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-31Add signal to inform joint that body has exited treeMarcel Admiraal
2020-12-28Merge pull request #42881 from madmiraal/fix-39767Rémi Verschelde
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-12-19Merge pull request #43898 from madmiraal/fix-43852Rémi Verschelde
2020-12-18SCons: Add explicit dependencies on thirdparty code in cloned envRémi Verschelde
2020-12-15Remove Generic6DOFJoint precision propertyMarcel Admiraal
2020-11-27Fix cast_motion sometimes failingMarcel Admiraal
2020-11-26Remove any constraints connected to a Bullet body when removing itMarcel Admiraal
2020-11-25Fixed ccd enabled by default on Bullet bodiesPouleyKetchoupp
2020-11-16Merge pull request #42167 from madmiraal/fix-42108Rémi Verschelde
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-10-19Set Bullet collision shape index to zero when using a single shapeMarcel Admiraal
2020-10-18Refactor MethodBind to use variadic templatesreduz
2020-10-15Merge pull request #42649 from madmiraal/reapply-41806Rémi Verschelde
2020-10-13Merge pull request #42592 from madmiraal/fix-42567Rémi Verschelde
2020-10-08Reapply -Avoid adding margin twice along capsule Y axisMarcel Admiraal
2020-10-08Fixed #41040 in an alternative way now that #39726 is revertedAndrea Catania
2020-10-08Revert "Optimized physics object spawn time and optimized shape usage when th...Andrea Catania
2020-10-08Revert "- Enhanced the flush mechanism by flushing only needed thing."Andrea Catania
2020-10-06Initialise Bullet RigidBody friction to the expected value of 1.0Marcel Admiraal
2020-10-02Updated getters and setters names for toplevelDuroxxigar
2020-10-02Check entire basis column for zero size when unscaling Bullet basis.Marcel Admiraal
2020-09-20Merge pull request #41426 from madmiraal/fix-bullet-zero-scaleRémi Verschelde
2020-09-18Remove the unnecessary sync() and the restrictions it imposes on 3D Physics.Marcel Admiraal
2020-09-14Fix RigidBodyBullet areasWhereIam element shift.Marcel Admiraal
2020-09-06Avoid adding margin twice along capsule Y axisAndrea Catania
2020-08-22Check and correct for zero scaling when unscaling Bullet basis.Marcel Admiraal