Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-09-20 | Merge pull request #41426 from madmiraal/fix-bullet-zero-scale | Rémi Verschelde | |
Check and correct for zero scaling when unscaling Bullet basis. | |||
2020-09-14 | Fix RigidBodyBullet areasWhereIam element shift. | Marcel Admiraal | |
2020-09-06 | Avoid adding margin twice along capsule Y axis | Andrea Catania | |
2020-08-22 | Check and correct for zero scaling when unscaling Bullet basis. | Marcel Admiraal | |
2020-08-05 | Merge pull request #40989 from madmiraal/fix-40739 | Andrea Catania | |
Reload Bullet space override modifier even when RigidBody is inactive. | |||
2020-08-05 | Fixes leak when creating bullet shape | Rafał Mikrut | |
2020-08-03 | Reload Bullet space override modifier even when RigidBody is inactive. | Marcel Admiraal | |
2020-07-27 | Revert "Allow Area2D and 3D mouse events without a collision layer" | Rémi Verschelde | |
This reverts commit 7eebb06b5571437828d8c5099558c303c72cd1f4. | |||
2020-07-27 | Merge pull request #40252 from AndreaCatania/flush | Rémi Verschelde | |
Improved Bullet Physics flush algorithm, Lazy collision filter reload, Shape reload regression fix. | |||
2020-07-27 | - Enhanced the flush mechanism by flushing only needed thing. | Andrea Catania | |
- Flushing Areas before anything else. - Make sure to correctly fetch gravity when the integrate_forces function is used - Lazy reload body when layer and mask changes - Shapes are reloaded just before the physics step starts. - Improved some other parts of the code. - Added override keyword - Using LocalVector | |||
2020-07-24 | Ensure Bullet HeightMapShape3D data width and depth are at least 2. | Marcel Admiraal | |
2020-07-18 | Use difference in position to check whether motion in Bullet is too close | Marcel Admiraal | |
to zero. | |||
2020-07-14 | Fix overlappingObjects vector crash | volzhs | |
use clear_overlaps() instead of clearing overlappingObjects directly | |||
2020-07-12 | Set isScratchedSpaceOverrideModificator to false when removing a | Marcel Admiraal | |
RigidBodyBullet from a space. | |||
2020-07-11 | Merge pull request #40193 from KoBeWi/dem_pikks | Rémi Verschelde | |
Allow Area2D and 3D mouse events without collision layer | |||
2020-07-10 | Add override keywords. | Marcel Admiraal | |
2020-07-10 | Allow Area2D and 3D mouse events without a collision layer | Tomasz Chabora | |
Co-authored-by: madmiraal <madmiraal@users.noreply.github.com> | |||
2020-07-08 | Move Bullet physics query flush from Bullet space pre-tick callback to | Marcel Admiraal | |
Bullet physics flush_queries() as is done in Godot physics, and remove the pre-tick callback. | |||
2020-07-07 | Merge pull request #39726 from AndreaCatania/add_body_impr_physics | Rémi Verschelde | |
Optimized physics object spawn time | |||
2020-07-07 | Merge pull request #39735 from AndreaCatania/bullet_phy_add_api | Rémi Verschelde | |
Added BulletPhysics APIs to return internal objects. | |||
2020-07-06 | Clear a Bullet Area's overlappingObjects vector when removing an area | Marcel Admiraal | |
from a space. | |||
2020-07-02 | Merge pull request #37350 from aaronfranke/force-impulse | Rémi Verschelde | |
Refactor physics force and impulse code to use (force, position) order | |||
2020-06-24 | Added BulletPhysics APIs to return internal objects and fixed a typo. | Andrea Catania | |
2020-06-24 | Optimized physics object spawn time and optimized shape usage when the shape ↵ | Andrea Catania | |
is not scaled | |||
2020-06-22 | Merge pull request #39747 from nekomatata/fix-crash-space-query | Rémi Verschelde | |
Fix crashes with invalid shapes in BulletPhysicsDirectSpaceState queries | |||
2020-06-22 | Fix crashes with invalid shapes in BulletPhysicsDirectSpaceState queries | PouleyKetchoupp | |
2020-06-21 | Merge pull request #34236 from madmiraal/enable-bullet-debug | Rémi Verschelde | |
Enable Bullet DEBUG on debug builds. | |||
2020-06-21 | Check for motion in cast_motion() before doing Bullet convexSweepTest(). | Marcel Admiraal | |
Also ensure that default closest_safe and closest_unsafe values are defined in cast_motion() and before cast_motion() is called. | |||
2020-06-02 | Refactor physics force and impulse code | Aaron Franke | |
2020-05-29 | Merge pull request #39085 from madmiraal/fix-39059 | Rémi Verschelde | |
Correct Bullet's default Area angular damp value. | |||
2020-05-27 | Split `Geometry` singleton into `Geometry2D` and `Geometry3D` | Andrii Doroshenko (Xrayez) | |
Extra `_2d` suffixes are removed from 2D methods accoringly. | |||
2020-05-27 | Correct Bullet's default Area angular damp value. | Marcel Admiraal | |
2020-05-19 | Style: Fix unnecessary semicolons that confused clang-format | Rémi Verschelde | |
2020-05-14 | Style: Enforce braces around if blocks and loops | Rémi Verschelde | |
Using clang-tidy's `readability-braces-around-statements`. https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html | |||
2020-05-14 | Style: Enforce separation line between function definitions | Rémi Verschelde | |
I couldn't find a tool that enforces it, so I went the manual route: ``` find -name "thirdparty" -prune \ -o -name "*.cpp" -o -name "*.h" -o -name "*.m" -o -name "*.mm" \ -o -name "*.glsl" > files perl -0777 -pi -e 's/\n}\n([^#])/\n}\n\n\1/g' $(cat files) misc/scripts/fix_style.sh -c ``` This adds a newline after all `}` on the first column, unless they are followed by `#` (typically `#endif`). This leads to having lots of places with two lines between function/class definitions, but clang-format then fixes it as we enforce max one line of separation. This doesn't fix potential occurrences of function definitions which are indented (e.g. for a helper class defined in a .cpp), but it's better than nothing. Also can't be made to run easily on CI/hooks so we'll have to be careful with new code. Part of #33027. | |||
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde | |
Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027. | |||
2020-05-14 | Enforce use of bool literals instead of integers | Rémi Verschelde | |
Using clang-tidy's `modernize-use-bool-literals`. https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-bool-literals.html | |||
2020-05-14 | Port member initialization from constructor to declaration (C++11) | Rémi Verschelde | |
Using `clang-tidy`'s `modernize-use-default-member-init` check and manual review of the changes, and some extra manual changes that `clang-tidy` failed to do. Also went manually through all of `core` to find occurrences that `clang-tidy` couldn't handle, especially all initializations done in a constructor without using initializer lists. | |||
2020-05-10 | Revert "Renamed plane's d to distance" | Rémi Verschelde | |
This reverts commit ec7b481170dcd6a7b4cf0e6c1221e204ff7945f3. This was wrong, `d` is not a distance but the `d` constant in the parametric equation `ax + by + cz = d` describing the plane. | |||
2020-05-10 | Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine | Rémi Verschelde | |
Part of #33027. | |||
2020-05-10 | Style: clang-format: Disable AllowShortIfStatementsOnASingleLine | Rémi Verschelde | |
Part of #33027, also discussed in #29848. Enforcing the use of brackets even on single line statements would be preferred, but `clang-format` doesn't have this functionality yet. | |||
2020-05-10 | Renamed plane's d to distance | Marcus Elg | |
2020-04-27 | Better damping implementation for Bullet rigid bodies | PouleyKetchoupp | |
Apply old method for linear & angular damping in Bullet, in order to make it easier to tweak and consistent with Godot Physics. | |||
2020-04-27 | Update to bullet master (2.90) | PouleyKetchoupp | |
2020-04-20 | DocData: Skip unexposed classes | Rémi Verschelde | |
Properly expose classes that we actually want accessible. | |||
2020-04-14 | Fix set_sleep_state in Bullet body direct state | PouleyKetchoupp | |
It was inverted, it should set the body to be active when sleep is disabled. | |||
2020-04-02 | Replace NULL with nullptr | lupoDharkael | |
2020-04-02 | Merge pull request #37504 from qarmin/out_of_bound_cursor | Rémi Verschelde | |
Fix array out of bounds access caused by uninitialised variables | |||
2020-04-01 | Enable Bullet DEBUG on debug builds. | Marcel Admiraal | |
2020-04-01 | Fix out of bound array access caused by unassigned variable | Rafał Mikrut | |