summaryrefslogtreecommitdiff
path: root/modules/bullet
AgeCommit message (Expand)Author
2021-10-01Remove scene code in physics serversPouleyKetchoupp
2021-09-30Use range iterators for `Map`Lightning_A
2021-09-30Merge pull request #53227 from Calinou/rename-getornullMax Hilbrunner
2021-09-30Compile bullet with threasafe switch onManuele Finocchiaro
2021-09-30bullet: Sync with upstream 3.17Rémi Verschelde
2021-09-29Rename RID's `getornull()` to `get_or_null()`Hugo Locurcio
2021-09-28Merge pull request #52754 from nekomatata/dynamic-body-modesCamille Mohr-Daurat
2021-09-27init_kinematic_utilities from the start for kinematic bodiesBimDav
2021-09-27Reload kinematic shapes when changing PhysicsBody mode to Kinematic to preven...BimDav
2021-09-16Clarify RigidDynamicBody modesPouleyKetchoupp
2021-09-14Rename WorldMarginShape to WorldBoundaryShapePouleyKetchoupp
2021-08-30Harmonize default value for collision mask in ray/shape queriesPouleyKetchoupp
2021-08-22Replace HTTP links with HTTPS for sites with HTTPS versionsAaron Franke
2021-08-18Fixes in Bullet body_test_motionPouleyKetchoupp
2021-08-10Merge pull request #51457 from nekomatata/moving-platforms-3dRémi Verschelde
2021-08-09Fix 3D moving platform logicPouleyKetchoupp
2021-08-09Some work on double supportAaron Franke
2021-08-09Fix applied rotation from moving platforms in move_and_slidePouleyKetchoupp
2021-07-19One-directional collision layer check for rigid bodies and soft bodiesPouleyKetchoupp
2021-07-19Ensure KinematicBodies only interact with other Bodies with matching mask.Marcel Admiraal
2021-06-07Style: Cleanup uses of double spaces between wordsRémi Verschelde
2021-06-04More explanatory names for RigidBody modesPouleyKetchoupp
2021-06-03Disable 3D-only modules when 3D is disabledAaron Franke
2021-06-03Rename files and the exposed name for Transform3DAaron Franke
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-04-22Unexpose _direct_state_changed in PhysicsBodyrafallus
2021-04-20Merge pull request #47347 from nekomatata/heightmap-supportRémi Verschelde
2021-04-06Check for the use of an empty shape in Bullet Kinematic collisionsMarcel Admiraal
2021-03-25Heightmap collision shape support in Godot PhysicsPouleyKetchoupp
2021-03-20Merge pull request #46937 from nekomatata/soft-body-supportRémi Verschelde
2021-03-18Disable backface collision with ConcavePolygonShape by defaultPouleyKetchoupp
2021-03-18SoftBody support in GodotPhysics 3DPouleyKetchoupp
2021-03-12Fixes small typos and grammar correctionAnshul7sp1
2021-03-06Added some checks to prevent accessing a null colliderDuddino
2021-02-10Make Servers truly Thread Safereduz
2021-02-08Initialize class/struct variables with default values in modules/Rafał Mikrut
2021-01-28Use real_t in physics codeAaron Franke
2021-01-14Merge pull request #43923 from madmiraal/fix-43588Rémi Verschelde
2021-01-13Only remove Bullet's body constraints when removing body from spaceMarcel Admiraal
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-31Add signal to inform joint that body has exited treeMarcel Admiraal
2020-12-28Merge pull request #42881 from madmiraal/fix-39767Rémi Verschelde
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-12-19Merge pull request #43898 from madmiraal/fix-43852Rémi Verschelde
2020-12-18SCons: Add explicit dependencies on thirdparty code in cloned envRémi Verschelde
2020-12-15Remove Generic6DOFJoint precision propertyMarcel Admiraal
2020-11-27Fix cast_motion sometimes failingMarcel Admiraal
2020-11-26Remove any constraints connected to a Bullet body when removing itMarcel Admiraal
2020-11-25Fixed ccd enabled by default on Bullet bodiesPouleyKetchoupp
2020-11-16Merge pull request #42167 from madmiraal/fix-42108Rémi Verschelde