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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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bullet
Age
Commit message (
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Author
2018-01-13
SCons: Allow unbundling bullet on Linux (only 2.87+)
Rémi Verschelde
2018-01-13
bullet: Streamline bundling, remove extraneous src/ folder
Rémi Verschelde
2018-01-13
doc: Update version string in XML
Rémi Verschelde
2018-01-08
Removed useless error print on bullet shapes
AndreaCatania
2018-01-08
Fixed Bullet collision shapes scale
AndreaCatania
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-04
Merge pull request #13257 from AndreaCatania/master
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-30
fix typo in switch statement
firefly2442
2017-12-23
Fixed kinematic movement stuck, Changed how shape scale works, Optimized
AndreaCatania
2017-12-23
Fixed dispatch callback
AndreaCatania
2017-12-23
Fixed rigidbody sleping, Fixes #13952
AndreaCatania
2017-12-23
Fixed intersect_shape crash, closes #13697
AndreaCatania
2017-12-13
Scons: Build modules in seperate env.
Andreas Haas
2017-12-11
Merge pull request #13836 from AndreaCatania/scale
Rémi Verschelde
2017-12-11
Merge pull request #14516 from AndreaCatania/patch-2
Rémi Verschelde
2017-12-10
Implemented physics linear and angular lock
AndreaCatania
2017-12-10
Ray cast return shape id. Fixes #14473
AndreaCatania
2017-12-09
Changed how 6DOF limits works
AndreaCatania
2017-12-09
Merge pull request #12756 from Stratos695/master
Rémi Verschelde
2017-12-09
Fixed joint scale
AndreaCatania
2017-12-08
Fixed bullet get_transform scale
AndreaCatania
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-11-30
Fixed bullet server null pointer check
Andrea Catania
2017-11-24
doc: Update header version for 3.0-beta
Rémi Verschelde
2017-11-23
Removed shape margin
AndreaCatania
2017-11-23
Merge pull request #13202 from AndreaCatania/master
Rémi Verschelde
2017-11-23
Space override scratching when body is add to world
AndreaCatania
2017-11-22
Merge pull request #13159 from AndreaCatania/ray
Rémi Verschelde
2017-11-21
Removed type_mask and fixed some variable name
AndreaCatania
2017-11-21
Set gravity on change body mode
AndreaCatania
2017-11-20
bullet cast_motion: reordered null check
muiroc
2017-11-19
Merge pull request #13046 from AndreaCatania/kinfix
Rémi Verschelde
2017-11-19
Added null check in Bullet cast_motion API
AndreaCatania
2017-11-19
Fixed gravity scale
AndreaCatania
2017-11-19
Removed dynamic_cast from Bullet Server
AndreaCatania
2017-11-19
Fixed kinematic movement on concave shape
AndreaCatania
2017-11-15
doc: Make all module docs self-contained
Rémi Verschelde
2017-11-10
Allow double-axis lock in RigidBody and KinematicBody
Eric Rybicki
2017-11-09
Merge pull request #12713 from AndreaCatania/master
Juan Linietsky
2017-11-07
Fixed collision exception - #12681
AndreaCatania
2017-11-07
Rewritten kinematic system
AndreaCatania
2017-11-05
Bullet - Added support to multiple spaces
AndreaCatania
2017-11-04
Bullet physics engine implementation
AndreaCatania