index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
modules
/
bullet
Age
Commit message (
Expand
)
Author
2018-12-09
Merge pull request #20745 from Zylann/heightmap_from_image
Rémi Verschelde
2018-11-28
Merge pull request #23994 from AndreaCatania/prec
Rémi Verschelde
2018-11-27
Added function to control 6DOF precision
Andrea Catania
2018-11-26
Add more max-checking to physics queries
Florian Jung
2018-11-22
Improved algorithm that check collision
Andrea Catania
2018-11-17
Merge pull request #23668 from sdfgeoff/fix_angular_constraints
Rémi Verschelde
2018-11-16
Fix some undefined behaviour in Bullet module.
Ibrahn Sahir
2018-11-16
-Make sure monitorable cant be flipped while flushing queries, fixes #17330
Juan Linietsky
2018-11-13
Added angular restitution
Geoffrey Irons
2018-10-08
Fix multi-statement macro call not being covered.
J08nY
2018-10-07
Optimitzed area overlap checks
Andrea Catania
2018-10-06
Improved code that handles collision shapes, fixes #21945
Andrea Catania
2018-10-05
Improved trimesh stability
Andrea Catania
2018-10-05
Removed wrong equal vertex thresold to GJK solver
Andrea Catania
2018-10-05
Added correct allowed penetration parameter to cast motion API
Andrea Catania
2018-10-01
Fix mismatched class/struct definition warnings [-Wmismatched-tags]
Rémi Verschelde
2018-09-28
Fix warnings about wrong member initialization order [-Wreorder]
Rémi Verschelde
2018-09-28
SCons: Build thirdparty code in own env, disable warnings
Rémi Verschelde
2018-09-27
Fix warnings about unhandled enum value in switch [-Wswitch]
Rémi Verschelde
2018-09-27
Fix various warnings: [-Waddress], [-Wpointer-arith], [-Wwrite-strings], [-Wr...
Rémi Verschelde
2018-09-22
Corrected cast_motion query behaviour
Andrea Catania
2018-09-22
Added rayshape solver algorithm to soft body configurator fixes #22283 fixes ...
Andrea Catania
2018-09-19
Added automatically set velocity when rigid is kinematic
Andrea Catania
2018-09-19
Added check to prevent contact signal to happen too early
Andrea Catania
2018-09-16
Add null check in godot result callback
muiroc
2018-09-13
Merge pull request #21982 from luzpaz/misc-typos
Rémi Verschelde
2018-09-12
Misc. typos
luz.paz
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-10
Merge pull request #21921 from AndreaCatania/bugfix2
Rémi Verschelde
2018-09-10
Fiex bullet crash
Andrea Catania
2018-09-10
Fix indentation in bullet SCsub
Poommetee Ketson
2018-09-07
Fixed crash during raycast and CCD radius calculation
Andrea Catania
2018-09-07
Merge pull request #21808 from AndreaCatania/optitri
Juan Linietsky
2018-09-07
Update bullet to Master 12409f1118a7c7a266f9071350c70789dfe73bb9
Andrea Catania
2018-09-06
Fixing trimesh precision
Andrea Catania
2018-09-06
Optimized in case is used just 1 shape with no transform
Andrea Catania
2018-09-05
Fixed bullet area vs Trimesh shape overlap
Andrea Catania
2018-08-29
Fixed crash if convex has 0 vertices
Andrea Catania
2018-08-29
Initialise rays_found count in test_ray_separation.
Ibrahn Sahir
2018-08-27
Fix build after c2a9cb34
Rémi Verschelde
2018-08-26
Correctly set safe_motion on cast_motion query Fixes: #21212
Andrea Catania
2018-08-26
Added deprecated to joints un/used parameters
Andrea Catania
2018-08-24
Merge pull request #21049 from AndreaCatania/joints
Rémi Verschelde
2018-08-24
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-08-21
Added ray / shape / point / motion / rest cast exclusion of area and or body
Andrea Catania
2018-08-21
Merge pull request #20101 from panzergame/shape_margin
Rémi Verschelde
2018-08-20
Fixes to move and slide and ray separation, implement separation in Godot phy...
Juan Linietsky
2018-08-20
Merge pull request #20908 from AndreaCatania/kiSlope
Juan Linietsky
2018-08-19
Bullet picking will now ignore objects without input_ray_pickable
John Teasdale
2018-08-19
Added ray shape and move_and_slide with snapping on 3D.
Andrea Catania
[prev]
[next]