index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
modules
/
bullet
Age
Commit message (
Expand
)
Author
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-09
change an exclamation mark to a dot
Pierre Caye
2020-02-26
Merge pull request #33690 from Phischermen/area-enhancement
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-24
Enabled concave collision detection with Areas in Bullet.
Phischermen
2020-02-23
Changed default capsule axis to vertical
Yuri Roubinsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-13
Remove more deprecated methods and code
Rémi Verschelde
2020-02-12
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-02-11
Fix code formatting issues and VS compilation
Rémi Verschelde
2020-02-11
Modernized default 3D material, fixes material bugs.
Juan Linietsky
2020-02-11
Refactored RID/RID_Owner to always use O(1) allocation.
Juan Linietsky
2020-02-09
Make softbody completelly stiff to attachment point
Andrea Catania
2020-02-05
Add do..while(0) wrappers to macros without one.
Marcel Admiraal
2020-02-05
Remove duplicate WARN_PRINT macro.
Marcel Admiraal
2020-02-05
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-01-31
Update docs to version 4.0
clayjohn
2020-01-26
doc: Drop unused 'category' property from header
Rémi Verschelde
2020-01-21
Bullet: Prevent potential division by zero
Rémi Verschelde
2020-01-11
Merge pull request #34225 from madmiraal/fix-34210
Rémi Verschelde
2020-01-08
bullet: Sync with upstream 2.89
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-10
Add check for zero length motion at beginning of each sweep test loop
Marcel Admiraal
2019-12-09
Check that motion is not zero before doing a sweep test.
Marcel Admiraal
2019-10-28
Fix some crashes and using null pointers
Rafał Mikrut
2019-10-14
Call activate function when setting RigidBodyBullet activation state.
Marcel Admiraal
2019-10-08
Fixed RigidBody stuttering when changing collision layer/mask
PouleyKetchoupp
2019-08-12
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in rest of 'modules/'
Robin Hübner
2019-08-07
Fixed KinematicCollision.get_local_shape() - the local shape id was never set...
PouleyKetchoupp
2019-07-23
Update some dead links in the codebase
Michael Alexsander Silva Dias
2019-07-23
Fix some code found by Coverity Scan and PVS Studio
qarmin
2019-07-07
Fixes minor issues found by static analyzer
qarmin
2019-07-03
SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines
Rémi Verschelde
2019-07-01
Merge pull request #29980 from Dentrax/directed-by-qarmin
Rémi Verschelde
2019-07-01
fix some crashes
Furkan Türkal
2019-06-24
Merge pull request #29938 from jonri/fix-collisionshape-scale
Rémi Verschelde
2019-06-20
Fix updating of collision shape when the transform is set
Jon Ring
2019-06-19
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-06-11
Fix error macro calls not ending with semicolon
Rémi Verschelde
2019-06-11
bullet: Sync with current upstream master branch
Rémi Verschelde
2019-05-19
Fix typos with codespell
Rémi Verschelde
2019-05-16
Merge pull request #28595 from godotengine/AndreaCatania-patch-1
Max Hilbrunner
2019-05-16
Improved CCD calculation algorithm
Andrea Catania
2019-05-16
Revert "Revert "Implemented terrain raycast acceleration""
Rémi Verschelde
2019-05-13
Merge pull request #28326 from BastiaanOlij/center_heightmap
Rémi Verschelde
2019-05-09
Change "ID" to lowercase "id"
Aaron Franke
2019-05-07
Add transform support to deal with Bullets centering of shapes
Bastiaan Olij
[next]