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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-02-16
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-02-03
initialized member variables in header
zwebb
2022-01-04
Style: Remove inconsistently used `@author` docstrings
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-07
Add physics solver settings to project settings
PouleyKetchoupp
2021-12-01
Fix shape index in multiple physics queries with Bullet
PouleyKetchoupp
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-21
Fix merge conflict between #42711 and #42374
Marcel Admiraal
2021-11-20
Add shape data to area overlap data.
Marcel Admiraal
2021-11-18
Merge pull request #42374 from madmiraal/fix-32776
Camille Mohr-Daurat
2021-11-18
Merge pull request #42306 from madmiraal/fix-39947
Camille Mohr-Daurat
2021-11-18
Merge pull request #44726 from madmiraal/fix-44644
Camille Mohr-Daurat
2021-11-10
Fix errors in CharacterBody when floor is destroyed or removed
PouleyKetchoupp
2021-11-01
Use `Callable` in Area monitor callback
rafallus
2021-10-22
Merge pull request #54088 from madmiraal/remove-unimplemented-methods
Rémi Verschelde
2021-10-21
Remove unimplemented methods
Marcel Admiraal
2021-10-21
Fix SoftDynamicBody3D crash when setting disable mode
PouleyKetchoupp
2021-10-07
Replace references to VisualServer in code comments with RenderingServer
Hugo Locurcio
2021-10-04
Fix crash when pinned SoftBody point is out of range
Haoyu Qiu
2021-10-01
Remove scene code in physics servers
PouleyKetchoupp
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-30
Merge pull request #53227 from Calinou/rename-getornull
Max Hilbrunner
2021-09-30
Compile bullet with threasafe switch on
Manuele Finocchiaro
2021-09-30
bullet: Sync with upstream 3.17
Rémi Verschelde
2021-09-29
Rename RID's `getornull()` to `get_or_null()`
Hugo Locurcio
2021-09-28
Merge pull request #52754 from nekomatata/dynamic-body-modes
Camille Mohr-Daurat
2021-09-27
init_kinematic_utilities from the start for kinematic bodies
BimDav
2021-09-27
Reload kinematic shapes when changing PhysicsBody mode to Kinematic to preven...
BimDav
2021-09-16
Clarify RigidDynamicBody modes
PouleyKetchoupp
2021-09-14
Rename WorldMarginShape to WorldBoundaryShape
PouleyKetchoupp
2021-08-30
Harmonize default value for collision mask in ray/shape queries
PouleyKetchoupp
2021-08-22
Replace HTTP links with HTTPS for sites with HTTPS versions
Aaron Franke
2021-08-18
Fixes in Bullet body_test_motion
PouleyKetchoupp
2021-08-10
Merge pull request #51457 from nekomatata/moving-platforms-3d
Rémi Verschelde
2021-08-09
Fix 3D moving platform logic
PouleyKetchoupp
2021-08-09
Some work on double support
Aaron Franke
2021-08-09
Fix applied rotation from moving platforms in move_and_slide
PouleyKetchoupp
2021-07-19
One-directional collision layer check for rigid bodies and soft bodies
PouleyKetchoupp
2021-07-19
Ensure KinematicBodies only interact with other Bodies with matching mask.
Marcel Admiraal
2021-06-07
Style: Cleanup uses of double spaces between words
Rémi Verschelde
2021-06-04
More explanatory names for RigidBody modes
PouleyKetchoupp
2021-06-03
Disable 3D-only modules when 3D is disabled
Aaron Franke
2021-06-03
Rename files and the exposed name for Transform3D
Aaron Franke
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-04-22
Unexpose _direct_state_changed in PhysicsBody
rafallus
2021-04-20
Merge pull request #47347 from nekomatata/heightmap-support
Rémi Verschelde
2021-04-06
Check for the use of an empty shape in Bullet Kinematic collisions
Marcel Admiraal
2021-03-25
Heightmap collision shape support in Godot Physics
PouleyKetchoupp
2021-03-20
Merge pull request #46937 from nekomatata/soft-body-support
Rémi Verschelde
2021-03-18
Disable backface collision with ConcavePolygonShape by default
PouleyKetchoupp
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