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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2018-09-22
Corrected cast_motion query behaviour
Andrea Catania
2018-09-22
Added rayshape solver algorithm to soft body configurator fixes #22283 fixes ...
Andrea Catania
2018-09-19
Added automatically set velocity when rigid is kinematic
Andrea Catania
2018-09-19
Added check to prevent contact signal to happen too early
Andrea Catania
2018-09-16
Add null check in godot result callback
muiroc
2018-09-13
Merge pull request #21982 from luzpaz/misc-typos
Rémi Verschelde
2018-09-12
Misc. typos
luz.paz
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-10
Merge pull request #21921 from AndreaCatania/bugfix2
Rémi Verschelde
2018-09-10
Fiex bullet crash
Andrea Catania
2018-09-10
Fix indentation in bullet SCsub
Poommetee Ketson
2018-09-07
Fixed crash during raycast and CCD radius calculation
Andrea Catania
2018-09-07
Merge pull request #21808 from AndreaCatania/optitri
Juan Linietsky
2018-09-07
Update bullet to Master 12409f1118a7c7a266f9071350c70789dfe73bb9
Andrea Catania
2018-09-06
Fixing trimesh precision
Andrea Catania
2018-09-06
Optimized in case is used just 1 shape with no transform
Andrea Catania
2018-09-05
Fixed bullet area vs Trimesh shape overlap
Andrea Catania
2018-08-29
Fixed crash if convex has 0 vertices
Andrea Catania
2018-08-29
Initialise rays_found count in test_ray_separation.
Ibrahn Sahir
2018-08-27
Fix build after c2a9cb34
Rémi Verschelde
2018-08-26
Correctly set safe_motion on cast_motion query Fixes: #21212
Andrea Catania
2018-08-26
Added deprecated to joints un/used parameters
Andrea Catania
2018-08-24
Merge pull request #21049 from AndreaCatania/joints
Rémi Verschelde
2018-08-24
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-08-21
Added ray / shape / point / motion / rest cast exclusion of area and or body
Andrea Catania
2018-08-21
Merge pull request #20101 from panzergame/shape_margin
Rémi Verschelde
2018-08-20
Fixes to move and slide and ray separation, implement separation in Godot phy...
Juan Linietsky
2018-08-20
Merge pull request #20908 from AndreaCatania/kiSlope
Juan Linietsky
2018-08-19
Bullet picking will now ignore objects without input_ray_pickable
John Teasdale
2018-08-19
Added ray shape and move_and_slide with snapping on 3D.
Andrea Catania
2018-08-18
Improved move_and_slide function to stay on slope and fall on steep slope
Andrea Catania
2018-08-16
Expose bullet shape margin to UI.
Tristan Porteries
2018-08-15
Improved 6DOF joint implementation, and removed useless function from cone joint
Andrea Catania
2018-08-07
Merge pull request #20381 from AndreaCatania/phymat_2
Juan Linietsky
2018-08-07
Removed physics material combination mode. Added rough and absorbent paramete...
Andrea Catania
2018-08-03
Fixed SoftBody pinned point offset calculation
Andrea Catania
2018-07-26
Merge pull request #15643 from organicpencil/bullet_contact_impulse
Rémi Verschelde
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-24
Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respecti...
Tiger Caldwell
2018-07-23
Implemented Soft body
AndreaCatania
2018-07-23
Merge pull request #12403 from AndreaCatania/phymat
Juan Linietsky
2018-07-21
-Fix disable_3d flag
Juan Linietsky
2018-07-01
added cylinder shape support
muiroc
2018-05-30
SCons: Pass env to modules can_build method
Rémi Verschelde
2018-05-27
Improved kinematic test_body_motion code
Andrea Catania
2018-05-11
Implemented physics material
AndreaCatania
2018-05-08
Merge pull request #17559 from simedis/joint_motors
Rémi Verschelde
2018-05-07
Implemented ragdoll
AndreaCatania
2018-04-18
Merge pull request #18204 from tagcup/quat_scale
Rémi Verschelde
2018-04-14
Avoid converting Quat to Euler angles when not necessary.
tagcup
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