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path: root/modules/bullet
AgeCommit message (Expand)Author
2018-09-19Added automatically set velocity when rigid is kinematicAndrea Catania
2018-09-19Added check to prevent contact signal to happen too earlyAndrea Catania
2018-09-16Add null check in godot result callbackmuiroc
2018-09-13Merge pull request #21982 from luzpaz/misc-typosRémi Verschelde
2018-09-12Misc. typosluz.paz
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-09-10Merge pull request #21921 from AndreaCatania/bugfix2Rémi Verschelde
2018-09-10Fiex bullet crashAndrea Catania
2018-09-10Fix indentation in bullet SCsubPoommetee Ketson
2018-09-07Fixed crash during raycast and CCD radius calculationAndrea Catania
2018-09-07Merge pull request #21808 from AndreaCatania/optitriJuan Linietsky
2018-09-07Update bullet to Master 12409f1118a7c7a266f9071350c70789dfe73bb9Andrea Catania
2018-09-06Fixing trimesh precisionAndrea Catania
2018-09-06Optimized in case is used just 1 shape with no transformAndrea Catania
2018-09-05Fixed bullet area vs Trimesh shape overlapAndrea Catania
2018-08-29Fixed crash if convex has 0 verticesAndrea Catania
2018-08-29Initialise rays_found count in test_ray_separation.Ibrahn Sahir
2018-08-27Fix build after c2a9cb34Rémi Verschelde
2018-08-26Correctly set safe_motion on cast_motion query Fixes: #21212Andrea Catania
2018-08-26Added deprecated to joints un/used parametersAndrea Catania
2018-08-24Merge pull request #21049 from AndreaCatania/jointsRémi Verschelde
2018-08-24Make some debug prints verbose-only, remove othersRémi Verschelde
2018-08-21Added ray / shape / point / motion / rest cast exclusion of area and or bodyAndrea Catania
2018-08-21Merge pull request #20101 from panzergame/shape_marginRémi Verschelde
2018-08-20Fixes to move and slide and ray separation, implement separation in Godot phy...Juan Linietsky
2018-08-20Merge pull request #20908 from AndreaCatania/kiSlopeJuan Linietsky
2018-08-19Bullet picking will now ignore objects without input_ray_pickableJohn Teasdale
2018-08-19Added ray shape and move_and_slide with snapping on 3D.Andrea Catania
2018-08-18Improved move_and_slide function to stay on slope and fall on steep slopeAndrea Catania
2018-08-16Expose bullet shape margin to UI.Tristan Porteries
2018-08-15Improved 6DOF joint implementation, and removed useless function from cone jointAndrea Catania
2018-08-07Merge pull request #20381 from AndreaCatania/phymat_2Juan Linietsky
2018-08-07Removed physics material combination mode. Added rough and absorbent paramete...Andrea Catania
2018-08-05Allow to create a heightmap collision shape from an imageMarc Gilleron
2018-08-03Fixed SoftBody pinned point offset calculationAndrea Catania
2018-07-26Merge pull request #15643 from organicpencil/bullet_contact_impulseRémi Verschelde
2018-07-26Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam
2018-07-24Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respecti...Tiger Caldwell
2018-07-23Implemented Soft bodyAndreaCatania
2018-07-23Merge pull request #12403 from AndreaCatania/phymatJuan Linietsky
2018-07-21-Fix disable_3d flagJuan Linietsky
2018-07-01added cylinder shape supportmuiroc
2018-05-30SCons: Pass env to modules can_build methodRémi Verschelde
2018-05-27Improved kinematic test_body_motion codeAndrea Catania
2018-05-11Implemented physics materialAndreaCatania
2018-05-08Merge pull request #17559 from simedis/joint_motorsRémi Verschelde
2018-05-07Implemented ragdollAndreaCatania
2018-04-18Merge pull request #18204 from tagcup/quat_scaleRémi Verschelde
2018-04-14Avoid converting Quat to Euler angles when not necessary.tagcup
2018-04-12Removed useless checkAndrea Catania