Age | Commit message (Expand) | Author |
2020-07-14 | Fix overlappingObjects vector crash | volzhs |
2020-07-12 | Set isScratchedSpaceOverrideModificator to false when removing a | Marcel Admiraal |
2020-07-11 | Merge pull request #40193 from KoBeWi/dem_pikks | Rémi Verschelde |
2020-07-10 | Add override keywords. | Marcel Admiraal |
2020-07-10 | Allow Area2D and 3D mouse events without a collision layer | Tomasz Chabora |
2020-07-08 | Move Bullet physics query flush from Bullet space pre-tick callback to | Marcel Admiraal |
2020-07-07 | Merge pull request #39726 from AndreaCatania/add_body_impr_physics | Rémi Verschelde |
2020-07-07 | Merge pull request #39735 from AndreaCatania/bullet_phy_add_api | Rémi Verschelde |
2020-07-06 | Clear a Bullet Area's overlappingObjects vector when removing an area | Marcel Admiraal |
2020-07-02 | Merge pull request #37350 from aaronfranke/force-impulse | Rémi Verschelde |
2020-06-24 | Added BulletPhysics APIs to return internal objects and fixed a typo. | Andrea Catania |
2020-06-24 | Optimized physics object spawn time and optimized shape usage when the shape ... | Andrea Catania |
2020-06-22 | Merge pull request #39747 from nekomatata/fix-crash-space-query | Rémi Verschelde |
2020-06-22 | Fix crashes with invalid shapes in BulletPhysicsDirectSpaceState queries | PouleyKetchoupp |
2020-06-21 | Merge pull request #34236 from madmiraal/enable-bullet-debug | Rémi Verschelde |
2020-06-21 | Check for motion in cast_motion() before doing Bullet convexSweepTest(). | Marcel Admiraal |
2020-06-02 | Refactor physics force and impulse code | Aaron Franke |
2020-05-29 | Merge pull request #39085 from madmiraal/fix-39059 | Rémi Verschelde |
2020-05-27 | Split `Geometry` singleton into `Geometry2D` and `Geometry3D` | Andrii Doroshenko (Xrayez) |
2020-05-27 | Correct Bullet's default Area angular damp value. | Marcel Admiraal |
2020-05-19 | Style: Fix unnecessary semicolons that confused clang-format | Rémi Verschelde |
2020-05-14 | Style: Enforce braces around if blocks and loops | Rémi Verschelde |
2020-05-14 | Style: Enforce separation line between function definitions | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-05-14 | Enforce use of bool literals instead of integers | Rémi Verschelde |
2020-05-14 | Port member initialization from constructor to declaration (C++11) | Rémi Verschelde |
2020-05-10 | Revert "Renamed plane's d to distance" | Rémi Verschelde |
2020-05-10 | Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine | Rémi Verschelde |
2020-05-10 | Style: clang-format: Disable AllowShortIfStatementsOnASingleLine | Rémi Verschelde |
2020-05-10 | Renamed plane's d to distance | Marcus Elg |
2020-04-27 | Better damping implementation for Bullet rigid bodies | PouleyKetchoupp |
2020-04-27 | Update to bullet master (2.90) | PouleyKetchoupp |
2020-04-20 | DocData: Skip unexposed classes | Rémi Verschelde |
2020-04-14 | Fix set_sleep_state in Bullet body direct state | PouleyKetchoupp |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-04-02 | Merge pull request #37504 from qarmin/out_of_bound_cursor | Rémi Verschelde |
2020-04-01 | Enable Bullet DEBUG on debug builds. | Marcel Admiraal |
2020-04-01 | Fix out of bound array access caused by unassigned variable | Rafał Mikrut |
2020-03-30 | Merge pull request #37436 from akien-mga/doc-node-renames | Rémi Verschelde |
2020-03-30 | doc: Update classref with node renames | Rémi Verschelde |
2020-03-30 | SCons: Format buildsystem files with psf/black | Rémi Verschelde |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |
2020-03-27 | Renamed 2D and 3D nodes to make their types explicit | Juan Linietsky |
2020-03-17 | Style: Set clang-format Standard to Cpp11 | Rémi Verschelde |
2020-03-09 | change an exclamation mark to a dot | Pierre Caye |
2020-02-26 | Merge pull request #33690 from Phischermen/area-enhancement | Rémi Verschelde |
2020-02-25 | Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. | Juan Linietsky |
2020-02-24 | Enabled concave collision detection with Areas in Bullet. | Phischermen |
2020-02-23 | Changed default capsule axis to vertical | Yuri Roubinsky |
2020-02-20 | Reworked signal connection system, added support for Callable and Signal obje... | Juan Linietsky |